Here's an overview of this 3-4 player game, which Circoctel's Rodrigo López expects to be available in the U.S. in 2021:
Each player starts the game with one chief token, five Tangata Manu tokens, and eleven dominance tokens. Twelve Moai tokens are placed to the side, and the Make Make figure is placed in the center of the game board, which has a trapezoidal-shaped hex grid on it, with the intersection of any three hexes (called "territories") being marked as a ceremonial ground. The six territories surrounding Make Make are "sacred territories".
A turn consists of a dominance phase, then a ceremonial phase. In the dominance phase, each player takes one of three actions:
—Take control of a neutral territory by placing one or more of your dominance tokens on this hex, whether with or without your chief; a chief is worth three dominance tokens.
—Take control of a territory owned by another player by placing more dominance tokens in this hex than they have; the other player returns all of their tokens to their reserve.
—Withdraw from a territory by returning all but one dominance token to your reserve.
If you ever control at least three sacred territories and more sacred territories than each other player, then you gain control of Make Make (possibly from another player), placing the figure in front of you. No player can place tokens in the central space, even after Make Make has been claimed.
During the ceremonial phase, if you control a territory and control all of its surrounding territories and have your chief token and at least one Tangata Manu on these territories, then you return tokens on this surrounded territory to your reserve and place a Moai on this territory instead. A territory with a Moai on it is considered to be controlled by all clans, and a Moai cannot be removed from the game board.
Next in the ceremonial phase, if you have control of three territories surrounding a ceremonial ground, you place one of your Tangata Manu tokens on this ceremonial ground. If you lose control of one of these territories, remove the Tangata Manu from the board and return it to your reserve.
If you have all five of your Tangata Manu tokens on the board and you have the Make Make token in front of you, you win instantly.
Anyone interested in importing this game might face customs difficulties that wouldn't come into play for most other games, as this description will explain:
The game begins with a set of eight letters. One player defines a category and challenges the other player. The challenged player has to come up with a word in the chosen category that contains at least two of the eight letters. Then the challenger does the same, and so on, until six words have been said. Then the challenged player has to recite those six words in reverse order. If they remember each word correctly and in the correct order, they gain a point and eat one of the chocolate letters that was used in this round. Then the roles are reversed. After seven rounds, only one letter remains, and whoever has earned the most points wins and eats the last letter.
One game contains enough chocolate letters to play four times.
Each hour is played as one round. On your turn, you have four action points to draw DNA tiles from different bags, put them into their incubator, or move them from the incubator to your habitat. The tiles have different shapes and sizes and must be placed to fit the habitat or the incubator. Each round has a different objective which, if fulfilled, gets you victory points. After twelve rounds, the player with most victory points wins.
Here's what I do know about the game:
To fulfill an order, pay the required crops. Depending on the number of players, the game ends after a player has fulfilled a certain number of orders. Your score depends on money, technology, fields, and fulfilled orders. The player with the highest score wins.