• On a turn in David Van Drunen's Block and Key from Inside Up Games, you either take blocks from a reserve or add a block you have to a shared gamespace, ideally completing objective cards when you do — but you can complete such a card only when your particular 2D perspective of the 3D playing area matches what is depicted on the card. You play the game on an elevated platform so that your eyes will be at board level without you crouching down to rest your chin on the table like a sad dog. (KS link)
• Zombicide: Undead or Alive will land in 2022, marking ten years since CMON Limited debuted with Zombicide, the game that arguably defined what a tabletop Kickstarter game should be. This zombie-fighting design from the original team of Raphaël Guiton, Jean-Baptiste Lullien, and Nicolas Raoult is set in the mythic wild West and invites you to mow down zombies with dynamite and locomotives as our ancestors did generations ago. (KS link)
• Designer Mitsuo Yamamoto regularly creates abstract strategy games from ceramic tiles, and for his current project he's offering a quartet of Shogi games — on a standard 9x9 board, on a 4x7 board, on a 4x6 board ("Le Shogi"), and on a 3x3 board ("Pop Shogi", which is Yamamoto's own design) — with a more accessible design for the pieces for those who don't speak Japanese. (KS link)
• Within three days of launching, Terraforming Mars: Ares Expedition from Jacob Fryxelius, Sydney Engelstein, Nick Little, FryxGames, and Stronghold Games had garnered nearly $600k in support. The (KS page) could probably show nothing more than a logo and still do well, but of course it details the solo and co-operative play modes as well as the regular competitive gameplay in which you're once again trying to make Mars habitable.
• Bloodstone is a 1-8 player combat arena game from James Hudson and Druid City Games that was added to the BGG database back in 2017 and that will become a reality in 2022 — but only for those who back the KS campaign since the title won't have a retail release (outside of the publisher's webstore). Hudson explains why here.
• Scott Almes and Gamelyn Games are continuing their "tiny epic" game series with Tiny Epic Dungeons, this being a co-operative dungeon-crawling game in which 1-4 players must make it through a modular dungeon before their torchlight runs out so that they can face the "dungeon boss" that awaits for them in the second act of the game. (KS link)
• A Universal Truth is a Regency Era courtship game for 1-5 players from Patrick Einheber and Danger Toad Games that's filled with more than two hundred multi-use cards with which you'll earn money, build relationships with friends and family, get two people to fancy one another, then wed before anyone else. (The game ends at that point, so you will have to watch Bridgerton once again to experience the marriage's consummation.) (KS link)
• Root: The Marauder Expansion from Cole Wehrle, Patrick Leder, and Leder Games will be a thing, but you might know that already given the write-up from Candice Harris in mid-February 2021. The KS campaign has nearly $1.2 million in support as of Feb. 25, 2021, so apparently lots of people know.
• Batman: The Dark Knight Returns Board Game from Daryl Andrews, Morgan Dontanville, and Cryptozoic Entertainment is a solitaire game in which you play through the four "books" of Frank Miller's iconic Batman: The Dark Knight Returns graphic novel, with each book taking 90 minutes. Check out these ridiculously on-brand dice! (KS link)
• In January 2020, I wrote about ZEN Tiles Solo from Youichirou Kawaguchi and ChagaChaga Games. Here's a short description:
To win, you need to find a spot to place twenty different emotion tiles above these time boards, so think carefully about "your yesterday". You might have become happy about yourself — "I had a positive thoughts!" — or were perhaps surprised: "I didn't realize that I have negative feelings every time when I see this person."
• At Spielwarenmesse 2020, BGG recorded an overview of Tiny Turbo Cars from designers Hjalmar Hach, Laura Severino, Alessandro Manuini, Jonathan Panada, and Giulia Tamagni — and now Italian publisher Horrible Guild has brought the game to Kickstarter (link) for delivery by the end of 2021.
The hook in this racing game is that each player has a sliding puzzle to serve as their remote controller, and you program your moves for the round by sliding tiles into the middle two rows of the controller, with players moving in the order in which they lock in their moves. The faster you finish, the more likely you are to make the moves you set up — and the more likely you are to make mistakes, too. More details in the video below: