While I was on @MeepleSyrup last night (https://t.co/yKenWlAIej) w/ @425suzanne and @Aldie, @darylmandrews asked about Toy Fair trends. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
I drew a blank on Toy Fair trends because the market seems fairly diverse in terms of game styles, themes, mechanisms, etc. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Thinking more, I realized the Toy Fair trends are simply what's always been out: licensed games, memory, real-time speed recognition. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
"New games are for new gamers." I said this some years ago & a friend reminds me of this from time to time when we survey the market. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
We're often looking at upcoming game releases and feeling that everything is similar to what's come before. That's because it's true. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Most people who play games don't play as many as hardcore BGG users; they buy a couple of games each year, then play them to death. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Most gamers don't notice the constant wave of real-time pattern recognition games as they don't survey the 100s of games out each year. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
"New games are for new gamers." Those designs we dismiss as "same ol' same ol'" will be new and exciting to thousands of players. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Spiel features nearly 1,000 new games each year, and the majority of those games will be akin to other games. Twas ever thus. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
What's new & fresh for you as a gamer often depends on when you discovered modern games. Five years from that point, everything blurs. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Which is why when people ask me about which games were exciting at Spiel or NY Toy Fair or Spielwarenmesse, I can often only shrug. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Not that the new games at Spiel/NY Toy Fair/Spielwarenmesse aren't exciting or fun—only that I've seen so many & played so few of them. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
When I actually *play* these games, they're almost always enjoyable. They're good solid designs, just not in-your-face newness. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Looking at designs on a historical basis can make new games less appealing. Looking at them on their own can highlight their strengths. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
I try to keep this dichotomy in mind when writing from conventions. Every game is new to someone; try to view it from that perspective. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
The same perspective seems more prevalent for books, movies & songs. View them from a historical perspective; view them on their own. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Everyone has new ideas that aren't actually new. Sometimes you know that, sometimes you don't. It depends on your frame of reference. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Some people complain about things like Love Letter: Batman because it's not new, but it will be new for thousands of players. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
I waved the Love Letter: Batman logo bag before my son and my exchange student & they jumped to attention to learn more about the game. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
The response to a license seems Pavlovian & you might view the game publisher using one as cynical, but it's an introductory tool. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Ideally every element of a game serves a purpose. Sometimes it's simply to get someone to pick the game up off the shelf. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Since what attracts me doesn't necessarily attract you, sometimes we'll differ on whether a game is appealing. Neither of us is wrong. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
I try to keep that thought in mind when checking out games at cons. I'm not looking for what I want to play, but trying to help others. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
My goal for BGG News is helping others find games that they want to play, which naturally entails showcasing games that you won't like. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Ideally we can pan the annual game releases for gold while recognizing that fool's gold isn't worthless; it's just not to our taste. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Which brings me back to conventions, with all their newness & "newness". Everything is new for someone. "New games are for new gamers." —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
The trend that you (think you) see now might be a minor peak in the trough of larger waves, but you lack the perspective to see it all. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
The larger trend being, of course, that people have rarely had as many avenues of enjoyment available to them at any point in history. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015
Every game builds on the past & adds to your possibilities of play. You'll never get to experience it all, so just enjoy what you can. —WEM
— BoardGameGeek (@BoardGameGeek) February 19, 2015