• Canadian publisher Scorpion Masque, which has released the brilliant Decrypto and the also strong Master Word, has a new game coming in the second half of 2022 that seems like it will appeal to a similar audience.
Here's a teaser description of Turing Machine, a design for 1-4 players from Fabien Gridel and Yoann Levet that plays in 20-30 minutes:
That invention was the inspiration for Turing Machine, a unique deduction game that uses a proto-computer that runs without electronics or electricity. Your goal: Find the only code that will pass the test of all the "verifiers", AIs that answer your proposals using a never-before-seen punch card system! The game offers more than four million problems from simple to mind-staggeringly complex.
Are you ready for an intense cerebral gaming experience?
In more detail, you choose an image card on display that in some way has a connection to the two image cards in front of you, stating something like "My choice is obvious!" or "It's a bit of stretch" or "I'm going for the non-obvious card as I think someone else will pick it". You may not give specific clues about what you have chosen or how it relates to one or both of the image cards in front of you; only a vague sense of how the choice feels to you.
One more image card is on display than the number of players, and once you've chosen your target image, you indicate this choice on a numbered secret dial. Once all players have chosen, they reveal their choices. If you're the only one who picked an image, then you take that image card and cover one of the two images in front of you. If everyone chose different cards, then you win the round! If, however, not everyone chose different cards, then you lose the round and everyone who chose "incorrectly" draws a new image card at random from the deck to replace one of theirs. Sweep any remaining image cards from the center, then reveal the appropriate number of image cards to start a new round.
If you lose a round for the third time, you lose the game; if you manage to complete a number of rounds (7-10) based on the player count before this happens, then you win! You can adjust the difficulty of the game in several ways to make it more or less difficult.
Here's an overview:
At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end.
After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
Here's how to play Team Team from designers Yeon-Min Jung and Gary Kim and publisher Studio H, with the game requiring two, four, or six players:
Each builder has a set of five tiles, with the tiles featuring five shapes, five colors, and five animals; each team's tiles have a different arrangement of these features. Each builder lays their tiles in a row in front of themselves, and they want to arrange these tiles in a pattern known only by the speaker, with the pattern being the same for all teams.
At the start of a round, one of the speakers reveals a sound card, such as "Woof!" or "Bong!", then they place a pattern card on a display that is visible only to the speakers. The pattern might be 3-5 animals in a row, 3-5 shapes in a row, or 3-5 colors in a row. Play then begins. Each builder starts by placing a finger on two different tiles, then their speaker will:
—Make the sound once — Bong! — if the builder should finger different tiles.
—Make the sound twice — Bong! Bong! — if the builder should switch the fingered tiles.
—Make the sound thrice — Bong! Bong! Bong! — if all of the tiles are arranged properly. At this point, the builder slaps the multicolored tile in the center of the table. If this team's tile arrangement is correct — and with only 3-4 tiles depicted on a pattern card, the tiles must be in the proper order and adjacent to one another — then they claim the pattern card as a point. If they are incorrect, then each other team scores a point.
The first team to score 3 points wins.