• In late April 2020, Moaideas Game Design launched a Kickstarter campaign for Mark Gerrits' track-laying, stock-buying game Mini Express, a sequel to Gerrits' 2017 release Mini Rails.
While Mini Express follows a similar, simple two-action structure, it's a whole 'nother animal and plays completely differently than Mini Rails. Here's an overview of the gameplay from the publisher:
On a turn, each player takes one of the two available actions, although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company.
To lay track, you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this, you gain influence in the goods that are in demand in that city. (The game includes four types of goods, and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it, and when that limit is reached, you remove the demand tile from the game. When you build into a hex (whether landscape or city), any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area).
To take a stock, you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero, then you cannot take that stock.
When all the shares have been claimed from two companies or two companies have no train pieces remaining, then you complete the round and the game ends. For each good/company, you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing, the more valuable each of your shares will be. Whoever has the most points wins.
Here's a brief overview of the gameplay:
Station Master is a quick and highly interactive 2-6 player card game within which players attempt to influence the value of departing trains by assigning passengers and carriages in an effort to get the trains to depart on time and accumulate the most points.
• 21Moon is a new 18xx game by Jonas Jones that recently grabbed my attention with its fresh and futuristic approach to 18xx.
Inspired by Francis Tresham's 1830, 21Moon allows 3-5 players to compete as opportunistic investors trying to earn the most money running and investing in private companies and mining corporations on the moon. In more detail:
When the game starts, the corporations have eleven months to gather as many minerals as possible before the rocket leaves the moon. The players (referred to as "investors" in this game) see an excellent opportunity to make credits (money) by investing in and running private companies and mining corporations on the moon. The corporations establish bases on the moon and build road networks to valuable mining resources, mining as many resources as possible until the freight rocket leaves the moon with its cargo of minerals.
The winner is the wealthiest investor when the rocket leaves. An investor's wealth is made up of personal credits and current market value of owned shares in the seven corporations.
• Cédric Lefebvre and Christophe Raimbault's Colt Super Express is a new, stripped-down, faster-paced version of the award-winning Colt Express coming from Ludonaute. Colt Super Express maintains the essence of Colt Express, but plays with 3-7 players in 15-20 minutes! Wow, that is some serious "super express" gameplay. I'm sure the set-up is much speedier, too, since there's no 3-D train to build.
Here's a preview of the game from Spielwarenmesse 2020: