Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
• Aside from Enigma, Zoch Verlag has five other titles due out in the first half of 2014, but so far it's released only the barest of details about them. They are:
—Cherry Picking, a card game by first-time designer Jeroen Geenen
—Leg los!, a communication game by Carlo A. Rossi
—Putz die Wutz, a reaction game from Thierry Chapeau that's sure to end up on tons of GeekLists for reasons not relating to the gameplay
—Scharfe Schoten, a trick-taking game from another first-time designer, Arve D. Fühler
—Zicke Zacke Ei Ei Ei, from chicken master Klaus Zoch with artwork by Doris Matthaus
More details on this handful of games within a month or so as I'll be at the toy and game fair in Nürnberg, Germany at the end of January 2014 and be looking to record preview videos on as many games as possible. By the by, if you haven't checked out the Nürnberg/New York 2014 Preview — with which I'm cataloguing games that will be on display at the toy and game fairs in those two cities — it now features 74 games with dozens more still to be added as I continue to make my way through all of the German publishers before spotlighting those in the U.S.