New Game Round-up: Yomi Fights for Release, Mr. B Games Announces Big Plans & ABACUSSPIELE Readies Jumbo Cacao Mammoths

New Game Round-up: Yomi Fights for Release, Mr. B Games Announces Big Plans & ABACUSSPIELE Readies Jumbo Cacao Mammoths
Board Game: Yomi (Second Edition)
• In 2014, David Sirlin of Sirlin Games ran a Kickstarter campaign for Yomi (second edition), a revamped version of his fighting card game Yomi that had debuted in 2011. That initial version of Yomi consisted of ten character decks that competed in head-to-head combat; the second edition has added another ten characters to the game, in addition to introducing new play modes such as 2v2, 3v3, solitaire, and (with the Yomi EX Powerup expansion) 2v1.

The original version of Yomi was released as a complete boxed set as well as paired character decks, while this new version is showing up as two boxed sets — Yomi: Round 1 and Yomi: Round 2, each containing four character decks and the components needed for play and each already available — and twelve individual character decks, with the decks being released two at a time between March 15 (at PAX East) and July 31 (Gen Con 2015).

• Rules for Brett Gilbert and Matthew Dunstan's Elysium from Space Cowboys are now available in both English (PDF) and French (PDF).

Board Game Publisher: Mr. B Games
Board Game: Posthuman
• Sean Brown at Mr. B Games has announced March 2015 release dates for two Kickstarted game projects — Clockwork Kingdom and Realm of Heroes — as well as publishing deals with several partners for future releases, starting with a publishing and distribution agreement with Mighty Box for Gordon Calleja's Posthuman. Here's an overview of that game, followed by a prototype pic from Mighty Box's game page:

Quote:
Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably, the evolved reached their first realization as a unified entity: the extinction of humanity as we know it.

Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive, or give in to the inevitable and join the evolved?

In the game, players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones, with the zones being tile-based and randomly generated. As they travel, they encounter each other, other humans, and posthuman mutants. Encounters with mutants may inflict scars, and the more scars players have, the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house, winning the game? Or will they give in to the ever more tempting mutation, join the posthuman, and deny the win from the rest of the humans?
From gallery of W Eric Martin

In addition to that 2015 release, Mr. B Games plans to release an as-yet-unannounced title from Richard Launius (who co-designed Mr. B's 2014 release Alien Uprising) and another as-yet-unannounced title from Brown and Realm of Heroes' Scott DeMers.

Future titles from Mr. B Games include two "big box" titles released in partnership with L4 Studios, one of those being a Glenn Drover solo design titled Warquest and the other being a Drover/Don Beyer design titled Extraordinary Voyages. Finally, Mr. B Games has a partnership agreement with Phoenix Rising Games for Rolling for Amusement, for which they'll launch a Kickstarter project in January 2015.

Board Game: MammuZ
Board Game: Jumbo & Co
Board Game: Cacao
• German publisher ABACUSSPIELE has revealed details on two card games it plans to release in early 2015, with one of them being MammuZ, an English/German version of the Nikolay Pegasov game Sauries. MammuZ is a bluffing card game along the lines of Cheat/Bullshit, with players trying to dump cards in hand by not necessarily being truthful about what they've played. Collect all the cards of one type, though, and you can dump them immediately, helping you move toward victory.

The other card game from ABACUSSPIELE is Detlef Wendt's Jumbo & Co, a new version of the SdJ recommended Mausen from 2004. Players try to chase away valuable animals through rounds of RPS-style simultaneous play in which dogs chase cats, which chase mice, which chase elephants, which chase dogs. Players start with the same cards in hand, so you need to be a step ahead of everyone else in determining what to play when.

• I posted an overview of Phil Walker-Harding's Cacao in early January 2015, but now ABACUSSPIELE has posted rules for the game in both English and German if you want to read how to play in detail. As for what the game looks like, the cover is shown at right and a shot of the tiles during gameplay below:

Board Game: Cacao

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