Coven is a game of secret alignments for 3-5 players in which each player represents a Witch serving either the darkness or the light. Not only is your starting alignment a secret, but each of the five non-player Goddesses has an unknown alignment as well. Deducing which Goddess(es) and which other player(s) share your alignment will make your strategy clear and victory easier to achieve, but not guaranteed by any means. Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other.
Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire – each with their own spells. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, "reversal" alignment crosses (for players who dare to change sides), Artifact Cards, and a two piece circular playing board with a rotating pentagram.
• Maxwell also notes that 8th Summit will soon conduct a crowdfunding campaign for the second edition of Agents of SMERSH that "will feature a new scenario booklet with endgame written encounters and a miniature of Dr. Lobo".
• Gryphon Games has published three new editions of games by designer Joli Quentin Kansil — What's My Word?, Montage and Solitaire for Two — and able editor and translator Nathan Morse sends along the following news: "I have been working with Joli Quentin Kansil and Rick Soued on a new production of Krakatoa, currently scheduled for release in early 2015. I'm putting the finishing touches on the rules, with Joli's careful guidance, and Rick is finalizing some production details, but then 'the most original of the 36 games that Kansil has created' will again see the light of day!" (Note that (1) I'm not sure what Nathan is quoting in his qoute and (2) the image at right depicts the original edition.) Here's an overview of the game:
The game lasts six rounds, with each player taking five successive rolls of the dice and scoring after each roll. After the first roll of each round, the player must pick up a specific set of dice, such as steam, and roll them again, striking at least one of the dice still on the table. Skill in precise dice rolling can result in a high score. Players receive points for different combinations, such as a set showing all yellow sides for ten points. Strategy comes into play as certain target scores and scoring combinations can result in large bonuses.
• Sparks Games, which debuted at Gen Con 2013 with the storytelling/trick-taking game TAU, will be bringing a new small game to Gen Con 2014, with only about 250 copies being available. Here's an overview of Hypocrisy:
One player per round serves as the judge, and the rest of the players submit rules on a topic related to the starting rule-set. A public vote then takes place, with the winning rule being enacted into the rule-set. However, the Judge and the author of the winning rule can CHOOSE to be immune from that rule, making loopholes not only possible, but the most probable way to win!
August 15, 2014
—Ca$h 'n Guns (second edition)
—Romans Go Home
—World of Tanks: Rush
August 29, 2014
—Abyss
—Black Fleet
September 2014
—Hyperborea
—Lords of Xidit
—Mascarade Expansion