New Game Round-up: Whaling in New Bedford, Railing in Yardmaster & Impaling in The Last Banquet

New Game Round-up: Whaling in New Bedford, Railing in Yardmaster & Impaling in The Last Banquet
Board Game: The Last Banquet
Fantasy Flight Games has announced a Q3 2014 release date for The Last Banquet, an English-language version of a 2012 release from German publisher GameHeads in which 6-25 players split into two factions, each trying to oust the king in their own way during a dinner party. Multiple scenarios are included in the game, and you can also play the king himself and try to stay alive in the face of sinister forces.

• Designer Darrell Louder is working on an expansion for his chemical compound game Compounded that brings radioactive elements to the lab. Publisher Dice Hate Me Games notes that in this expansion, codenamed "Geiger", "players will sometimes have to work together to keep the radioactivity levels in check or else the lab will become too dangerous to continue with work". DHMG expects to bring the game to Kickstarter in Q3 2014. Louder has noted on BGG that the single card Compounded: Methamphetamine microexpansion, released at Unpub 4 in early 2014, should be available again in limited quantity at about that time.

Board Game Publisher: Dice Hate Me Games
• Dice Hate Me Games has (at least) one more title in the offing: New Bedford from first-time designer Nathaniel Levan. Here's a rundown of the setting and gameplay, as well as a shot of the components in the designer's prototype:

Quote:
Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.

In more detail, over twelve rounds players take turns placing two workers per round, 1one at a time. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, building buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.

Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay to use them and you earning points from them at game's end.

You need to pay to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common. Once a ship reaches shore, a percentage of the profits — the "lay" — must be paid in order to keep the whales selected.

After twelve rounds, all ships must return, and players total their points from buildings, whales, and extra money. High score wins.
External image

Board Game: Yardmaster
• I posted a round-up of U.S. publisher Crash Games' anticipated 2014 line-up in early March 2014 and details of the "secret game that involves trains" have now been revealed. In Steven Aramini's Yardmaster, players assemble trains from railcars holding different goods and worth differing values with the catch that they can connect a railcar only if it has the same value or type of goods as the last railcar in their train. Players have a sorting yard that lets them bank railcars for possibly later use. In more detail:

Quote:
Players start with three cargo cards in hand, and three railcar cards are laid out on the table. Each player has one exchange token in one of the four colors, and whoever is to the right of the start player has a Yardmaster token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster token takes a third action on her turn, then passes this token to the right. Players can:

• Draw a cargo card from the deck or (in most cases) from the top of the discard pile.
• Buy a railcar by discarding 1-4 cargo cards of the same color as the railcar, with the number determined by that railcar's value.
• Swap your exchange token for another one; you can discard two cargo cards matching the color of your token to represent one cargo card of the proper color when buying a railcar.

Four cargo cards provide bonus actions during play, such as sweeping the railyard to put out new railcars or stealing cargo from an opponent. The player to reach 16-20 points first wins.
Not sure why this was a secret until now unless Crash's Patrick Nickell was waiting for finished artwork. I lurv the cover and graphics, them being nicely reminiscent of this mid-20th century classic:

From gallery of W Eric Martin

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