New Game Round-up: Watch Your Back in Hyde Society While Golfing on Revised Buses

New Game Round-up: Watch Your Back in Hyde Society While Golfing on Revised Buses
Board Game: Hyde Society
Time to round up more game announcements and pseudo-announcements from the past few months that have slipped by me while I was focused on conventions:

• Designer Mike Selinker announced in late March 2019 that for the past two years his company Lone Shark Games has been working with Justin Gary of Stone Blade Entertainment "on my first game with a traitor mechanic since Betrayal at House on the Hill". This game, tentatively called Hyde Society, is a fantasy game set during the Victorian era. Beyond that brief description, nothing else has been announced so far.

• U.S. publisher Capstone Games is partnering with Dutch publisher Splotter Spellen to release a twentieth anniversary edition of Bus from designers Jeroen Doumen and Joris Wiersinga

• In June 2019, Z-Man Games will release a new edition of Seiji Kanai's Love Letter that contains five cards more than the original Love Letter — which might not sound like much, but since the original game has only sixteen cards, it will now be 31% larger! This 2019 edition of the game has all new art and two new characters: the Chancellor (value 6) allows you to draw two new cards, add those to your hand, then place two cards of your choice on the bottom of the deck, while the Spy (value 0) wins you a favor token if you were the only player to play or discard a spy during the round.

CABO is a variant of the public domain card game Golf that designers Mandy Henning and Melissa Limes published through Eventide Games in 2010. Now Bézier Games has released a second edition of CABO that keep the fundamentals of the game while changing some details of the gameplay and scoring.

The gist of the game remains the same: Start with four face-down cards from a deck numbered 0-13, looking at two of those cards. On a turn, you can draw from the deck or discard pile, look at the card drawn (if from the deck), then decide whether to swap it for one of the cards in your display or use it for its special power (assuming that it has one). If you have matching cards in your display, you can remove them both and replace them with a single card, ideally lowering the total of the cards you hold. If you think you have the lowest total, you can call for the round to end at the start of your next turn, with you scoring no points if you're correct and scoring the sum of your cards and a penalty if you're wrong. Everyone else scores for their cards' value, and you play multiple rounds, trying to have the lowest score.

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