• Shorter gameplay, featuring attackers being placed on the board during set-up
• Glory point rules being replaced with a more straightforward system of castle defense in seven rounds
• Improved components, such as a larger game board and new better artwork
• As is their custom, IDW Games and Pandasaurus Games have announced a bonus related to the first printing of one of their releases, in this case the planned May 2015 release of Fire & Axe: A Viking Saga from Steve and Phil Kendall. The bonus is the use of three miniature sculpts instead of just one, with all copies of this first printing having miniature variety in the five player colors.
• Episode 166 of the Plaid Hat Games podcast (available here) includes teasers of what might be found in an expansion for Dead of Winter: A Crossroads Game, including new items, secret objectives, survivors and crossroad cards as well as a new gameplay element.
• An updated English-language edition of Sergey Machin's Potion-Making: Practice will be released in 2015, according to Rightgames' Vera Golikova.
• A Jan. 30, 2015 Facebook post from Sierra Madre Games promises much excitement for a certain segment of the game-playing community in the months ahead: "New confirmed games for 2015: Greenland 2nd edition, Neanderthal, Pax Pamir. Possibles: Space, Pax Renaissance, Pax Porfiriana collector's edition, High Frontier 3rd edition, High Frontier Lite."
I included a rundown of Neanderthal on BGG News in mid-January 2015, and here's an overview of Pax Pamir:
Across the steppes of Asia, the Russian Empire advanced at a rate even exceeding the American pioneers. Soon the world's largest nation would span across the deep forests of Siberia and touch the shores of the Pacific Ocean. The Russian expansion loomed like a storm cloud over British holdings in India, casting a longer shadow each year. On the frontier, surveyors crossed paths with intrepid industrialists and government agents, all seeking to manipulate the byzantine political landscape of central Asia. There, in the shadow of the Pamir Mountains, the stage was set for a game that would decide the limits of global power in the 19th century and the present day.
In Pax Pamir, players take the role of local Tribal leaders in the area around modern Afghanistan and attempt to navigate the currents of colonial power in order to secure their own dominance in the region. Throughout the game, opportunities for regional supremacy will emerge and, if an Empire is able to achieve supremacy, the player with the most influence in that Empire will be the winner.
Pax Pamir is a follow up game in the tradition of Phil Eklund's Pax Porfiriana. As such it borrows many mechanisms from its parent game, but offers a completely new challenge that accounts for the vast scope of its topic. It is a game of tense alliances and fragile negotiations, where the movement of one operative on the edge of empire can mean the difference between victory and defeat.