New Game Round-up: Updated Gloom, Expanded Machi Koro, Rebuilt Japan & Raw Rosenberg

New Game Round-up: Updated Gloom, Expanded Machi Koro, Rebuilt Japan & Raw Rosenberg
From gallery of W Eric Martin
• At Gen Con 2014 in August, Atlas Games will debut the second edition of Keith Baker's Gloom and three of the game's currently out of print expansions: Unhappy Homes, Unwelcome Guests, and Unfortunate Expeditions. Atlas' Jeff Tidball notes that the second edition of Gloom and its expansions make "a host of minor improvements to gameplay and card design, such as to the timing of certain events and the way they're recorded on the cards". New reference cards have been added to the game, and the cards in the first and second editions are compatible with one another. Says Tidball, "No need for anyone to re-purchase games or expansions they've already bought."

Board Game: Gloom: Unhappy Homes
Board Game: Gloom: Unwelcome Guests
Board Game: Gloom: Unfortunate Expeditions


Board Game: Machi Koro: Harbor
Board Game: Machi Koro: Millionaire's Row
IDW Games and Pandasaurus Games have announced that the first expansion for Masao Suganuma's Machi KoroMachi Koro: Harbor Expansion, a.k.a. Machi Koro Plus — will be available before the end of 2014. This expansion includes extra cards allowing for up to five players, two new landmarks (so that players must complete six instead of four), and ten new establishments. What's more, with the expansion players set up the game differently each time a la Dominion with only ten establishments in play each game.

• And speaking of the first expansion, Japanese publisher Grounding plans to debut the second Machi Koro expansion at Tokyo Game Market, which takes place June 1, 2014. Tomorrow! (If you're reading this not too long after this post goes live.) I'll get to Game Market someday, but not this time. As with the first expansion, 街コロシャープ (a.k.a. "Machi Koro Sharp") includes thirteen new establishments that can used with the base game and first expansion, with the new buildings including a winery, a moving company, a general store, and a corn field.

External image


Board Game: Nippon
• Ah, the international game market — I love thinking about how connected everything is, even though I'm not connected with Tokyo, of course, and that's a huge inconvenience, but anyway...Nippon, a game set in Japan, is from two Portuguese designers — Nuno Bizarro Sentieiro and Paulo Soledade — and the Italian publisher What's Your Game?, with the first edition of the game including rules in English and German. Phew!

Okay, this game does not have a release date, and as previously noted on BGGN, WYG's current contender for its big Spiel 2014 release is ZhanGuo (China!), so I have no idea when Nippon might be available for your table, but the game has a page on BGG and a blog that you can follow for updates, so let's drop this on your radar for now:

Quote:
Japan during the Meiji Dynasty — a closed isolated feudal country decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds railroads, invests in education, and achieves an outstandingly fast industrial revolution. The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the faith of Japan became incredibly high.

In Nippon, players control Zaibatsu and try to develop their web of power by investing in new industries, fighting for monopolies, taking part of government investments, and building up their influence and power as they oversee the era of rapid industrialization in Japan. Japan's unique social and geographic characteristics make this process a challenging endeavor. Natural resources are scarce, differences between the islands dramatic, political changes hard to accomplish, and social stratifications deep-rooted on the country.

The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power building a complex structure of interconnected companies that made them giant players in the world's new industrial era. Players take the reigns of these big corporations and try to develop them in order to grow and achieve power, keeping in close mind the general interest of the Empire of the rising sun.

On each turn players execute one of the five available actions that allow them to build new industries, ship goods to foreign countries, or develop the transportation system of the country, whether building ships or investing on the railroads. Money is short during gameplay as it's always used to perform actions. To win the game, players are challenged to do the best investment for their Zaibatsu and get the most influence over each of the major four Japanese islands. Each player has a personal tableau that represents his personal investments (Zaibatsu) and every time a player builds something of his own or of a promoted new industry by the Emperor, he's developing his own abilities and paths leading to new opportunities.

Nippon is a fast-paced economic game with challenging decisions in which players oversee the birth of a "new" nation, "a giant fresh from sleep"...
Passport Game Studios will distribute Andrei Novac's Praetor in the U.S. with a street date of June 27, 2014.

• In a May 21, 2014 post on Herner Spielewahnsinn, I mentioned Uwe Rosenberg's 2-5 player game Nusfjord, which German blogger Tim Koch described as a "light" Rosenberg as it has only three commodities in the game: gold, wood and fish. Here's a shot of the Nusfjord prototype from the Facebook page of German game club Spieletreff-Duelken. It's a reverse-engineering challenge!

External image

Related

Crowdfunding Round-up: Defending the Galaxy, Stealing Loot, Throwing Down & Raising Fallen Gods

Crowdfunding Round-up: Defending the Galaxy, Stealing Loot, Throwing Down & Raising Fallen Gods

May 29, 2014

Time for another round-up of game-related crowdfunding projects looking for your money. Money money money! You have it, and they want it. Such is the way of the world.• Ares Games and Gremlin...

Designer Diary: 1944: Race to the Rhine

Designer Diary: 1944: Race to the Rhine

May 28, 2014

The game 1944: Race to the Rhine has its English-language premiere at UK Games Expo 2014 in late May 2014. Here, Waldek Gumienny, the co-designer of the game, writes about the beginnings of this...

Game Overview: Loonacy, or Speed Bumped

Game Overview: Loonacy, or Speed Bumped

May 28, 2014

Designer Andy Looney has had great success with Fluxx, a card game that starts super simple — draw one card, play one card — then escalates and de-escalates in complexity as rules enter and...

ACD Games Day 2014 I: Time in an Abyss, Monsters in a Smash Up & Dirndls in Tanto Cuore

ACD Games Day 2014 I: Time in an Abyss, Monsters in a Smash Up & Dirndls in Tanto Cuore

May 27, 2014

• In late May 2014, BGG flew me to ACD Games Day in Madison, Wisconsin, an event run by U.S. distributor ACD Distribution to show upcoming games to its retail customers and to news guys who go...

New Game Round-up: Sierra Madre Heads North to Greenland, The Village Heads to Shore & Camels Run to the U.S.

New Game Round-up: Sierra Madre Heads North to Greenland, The Village Heads to Shore & Camels Run to the U.S.

May 26, 2014

• Sierra Madre Games' release for 2014, a co-design between SMG's Phil Eklund and Philipp Klarmann, is Greenland, a design for 1-3 players lasting 60-120 minutes. Here's an overview of the...

ads