New Game Round-up: Treasures Await in Tombs and At Sea in Luxor and All Aboard?!

New Game Round-up: Treasures Await in Tombs and At Sea in Luxor and All Aboard?!
Board Game: Luxor
The Spielwarenmesse trade fair is underway in Nürnberg, Germany, and here are a few of the titles that I expect to see and record video overviews of while Lincoln Damerst and I are at the show:

Queen Games is showing three upcoming games, with Rüdiger Dorn's Luxor being a 2-4 player design for ages 8+ that's due out in March 2018:

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On the hunt for priceless treasures, groups of adventurers explore the legendary temple at Luxor. Their ultimate goal is the tomb of the pharaoh, but many treasures can be collected as they search. As they explore, the challenge unfolds: The player who manages to quickly get their team of adventurers to the tomb, while salvaging as many treasures as possible, will be the winner.

Luxor offers variable game play as the path that leads to the tomb is different for every game — and will even change during play!
Christwart Conrad's Franchise is likely to be the game-iest game of the Queen lot as it has a suggested age range of 12+ with a playing time of 60 minutes. Here's a briefing of this 2-5 player game, which is due out in August 2018:

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In Franchise, players are entrepreneurs, bringing to life the American Dream in the U.S.A. during the 1960s. Starting with a small, newly founded business (such as car rental, a diner, or a coffee shop), they expand into other towns and cities. By adding branches to their businesses, they increase their income and influence. The player with the greatest influence across the game's regions wins!
Board Game: Kobold
• Queen typically has at least one children's game in its annual offerings, and March 2018 will see the release of Kobold from Marco Ruskowski and Marcel Süßelbeck:

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The kobolds are running wild, pilfering Maurice's favorite toys, and even his beloved gem collection! Though only simple fake gems, they sparkle so wonderfully that the kobolds must have them!

In Kobold, the players send their kobolds to collect toys and gems, gaining points for them during and at the end of the game. But Maurice is hot on the trail of the little rascals with his flashlight: If a kobold is caught by its light beam (which is part of the clever 3D set-up), it takes to its heels as fast as it can. Whoever most skillfully avoids the light beam and collects the greatest number of points wins!
Board Game: Anchors Aweigh!
ABACUSSPIELE has also passed along brief notes about the games that it will feature at Spieelwarenmesse, and the standout of the group — mostly because it's the one that I have the most info about and can write about in the most detail — Carlo A. Rossi's Alles an Bord?! (All Aboard?!), a 2-4 player game for ages 7 and up that plays in 30 minutes and that sounds akin to a Galaxy Trucker for the younger segment:

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Adventure awaits in Alles an Bord?!, but have you packed the right equipment to prepare for what lies ahead?

The game lasts two rounds, with two phases in each round. To set up, give everyone a ship that has room for twelve items (four under the deck out of view of others), then dump all of the equipment tiles in the center of the table. Take thirteen adventure cards in the appropriate number of the appropriate types (discovery, trade, pirates, contract), then lay them out in a circle around the equipment.

When everyone is ready, reveal the adventure cards, then race to fill your ship with equipment tiles using only one hand, adding two colored goods in the special slots for those. Whoever finishes first scoops the cards up so that everyone else has to finish equipping their ship without seeing what's coming. You then shuffle the cards, then reveal them one by one:

—Discovery: When this type of card is revealed, you can discard the 1 or 2 equipment tiles shown to receive the goods or money instead. Whenever you receive goods, they must be placed in an empty space on your ship; you can discard equipment to make room for them, if you wish.
—Trade: You can trade the one good on the left of the card for the 2-3 goods on the right, if you wish.
—Pirates: Before revealing this card, every player must say either fight or flee. If you flee, nothing happens to you. If you fight, you must be able to discard the equipment shown on the card or else you're penalized and must ditch some money and aa good; if you do have the equipment to drive the pirates away, you receive the reward shown on the card.
—Contract: Place this on the bottom of the deck until only contract cards remain, then reveal them one by one. If you have the 1-4 goods showing on the card, you can discard them to get the monetary reward.

At the end of the round, convert every remaining good into 1 coin, then for each ten coins, convert them into a treasure chest and place it on an empty space in your boat. Now you'll have less room on board for the second leg of this trip, which plays out nearly identically to the first one. In the end, whoever has the most money wins!

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