New Game Round-up: Treasure Hunting in Germany, Invaders from White Goblin Games & a Release Update from Rio Grande Games

New Game Round-up: Treasure Hunting in Germany, Invaders from White Goblin Games & a Release Update from Rio Grande Games
Board Game: Invaders
• Dutch publisher White Goblin Games has already announced a lengthy line-up for release at Spiel 2013 in October, as covered in June 2013 on BGGN here and here, but now one more title has been added to the list: Invaders from designer Mark Chaplin. Like Chaplin's Revolver series of games and expansions from WGG, Invaders is an asymmetrical two-player game with one player doing the invading and the other being invaded. Here's a long game description from Chaplin:

Quote:
Earth is in mortal danger!

Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game, the players take on the roles of commanding forces on opposite sides of the conflict.

One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.

The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.

The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets.

Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable.

Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.

One question remains: Which side are YOU on?
Hardware Manufacturer: Mattel, Inc.
• While in Nürnberg in 2013 for the Toy and Game Fair, I received a brief overview of Brian Yu's Treasure Hunters (name not final), which Mattel plans to release at Spiel 2013. That's right – Mattel. In brief, Treasure Hunters is a cooperative game in which players move through a haunted house trying to shoo ghosts out of the way before too many of them assemble in the same room and transform into something scarier. Ghosts come into play via random card draws, and sometimes doors will magically become locked to impede your movement. Your goal is to collect all the treasures hidden in the house, with the advanced version requiring you to collect the treasures in numerical order.

Treasure Hunters is one of two Brian Yu designs coming from Mattel that are more involved than you'd usually suspect for the company, but the downside is that only the German branch of Mattel is releasing the games, and English rules won't be included. Why is this disappointing? Because Pierô is doing the artwork, and it looks as phenomenal as everything else that he does.

External image

In an August 6, 2013 blog post, Pierô details the evolution of this cover image from sketch to (not quite) final work, but the funny part is the introduction in which he details interactions with huge Ghost Stories fan Brian Yu, how Yu commissioned Pierô to create an enchanting anniversary portrait of Yu and his wife, and how Yu floated the idea of working together someday. Only then did Pierô discover that Yu works for Mattel. (Why is the image above not the final cover image? Because Germans don't have haunted houses; in that country, ghosts haunt castles!)

Ideally this title will sell like gangbusters in Europe, and the U.S. branch of Mattel will publish the game in the country where Yu lives.

Board Game Publisher: Rio Grande Games
• In a newsletter dated August 16, 2013 (!), Jay Tummelson at U.S. publisher Rio Grande Games mentioned games recently released (Credit Mobilier, Dominion: Guilds, and Piñata), games recently brought back into stock (most of the Czech Games line-up and a few others), and games still to come:

Quote:
We are still working on Mogul, Roll for the Galaxy, Myrmes, and Race for the Galaxy: Alien Artifacts, and expect all these to hit stores this fall [a.k.a. Q4 2013]. We will finally have the El Caballero reprint in September, along with two new games: Renaissance Man and BOXCARS. (This is a reprint of Tom Erickson's game from 1974, which was later published as Rail Baron by Avalon Hill). Other games expected before the end of the year include Rattlebones, Quilt Show, and Stealing Time.
Rattlebones (and Mogul) were included in one of my first BGGN posts from February 2011, then again in early 2012, but with RGG starting to clear out its publishing docket over the past twelve months, I imagine this game will finally be hitting shelves. So what is Rattlebones? All I can say for sure is that the designer is Stephen Glenn, the game involves dice-building (as noted by Glenn on BGG), and it's been in the works since at least 2010.

From gallery of W Eric Martin
From gallery of W Eric Martin
Some of Martin's earlier publications
Quilt Show, by Steve Bennett and Judy Martin, has also been in the works for years, as noted in this December 2009 newsletter from Martin, which details how the game came to be part of Rio Grande's line-up:

Quote:
I told you about the quilt game Steve and I have been developing. It's a card game where you collect fabric cards in different colors and then use up the fabric in order to make quilt blocks of varying patterns and colors. Three times during the game you have to decide which quilts you want to enter in the quilt show. You combine quilt blocks in order to make the best quilts. And of course the best quilts win the best prizes.

We entered our game in the [2009] Rio Grande Games Design Contest. This was a national competition with 11 different cities hosting trials. The winner in each city then got the chance to pitch their game to the president of Rio Grande Games, the leading publisher of Euro-style games in the United States. Rio Grande guaranteed that at least one game would get published.

Well, we sent our game to Orlando, where it won the local event! And the weekend before Thanksgiving Steve and I drove to Chicago to attend the Chicago Toy and Game Fair. It was there we got to pitch our game to Rio Grande. What happened in Chicago?

We won. And if you didn't hear me, I'll yell a little louder. WE WON! Rio Grande Games is going to produce Judy Martin's Quilt Show. In truth, four different games won. One game was guaranteed to get published, but Jay Tummelson, the Rio Grande president, was so impressed with the entries that he took four of them.

When can you buy the game? Don't put it on your Christmas list for this year. There's a good chance you don't need to put it on your Christmas list for next year either. It might take as long as two years to bring the game to market. There are already a lot of things in the pipeline ahead of it and much work needs to be done to ready the game for publication. We'll keep you informed as developments occur.
Whether this game is good or not, I know I'm purchasing a copy since my mother is named "Judy" – yes, just like Miss Manners and this game designer – and it will make a cute gift for her.

As for Stealing Time, I know nothing about that one. I'll see whether Jay has anything to say about any of these upcoming titles at Gen Con 2013 next week...

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