Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game, the players take on the roles of commanding forces on opposite sides of the conflict.
One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters.
The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet.
The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets.
Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable.
Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war.
One question remains: Which side are YOU on?
Treasure Hunters is one of two Brian Yu designs coming from Mattel that are more involved than you'd usually suspect for the company, but the downside is that only the German branch of Mattel is releasing the games, and English rules won't be included. Why is this disappointing? Because Pierô is doing the artwork, and it looks as phenomenal as everything else that he does.
In an August 6, 2013 blog post, Pierô details the evolution of this cover image from sketch to (not quite) final work, but the funny part is the introduction in which he details interactions with huge Ghost Stories fan Brian Yu, how Yu commissioned Pierô to create an enchanting anniversary portrait of Yu and his wife, and how Yu floated the idea of working together someday. Only then did Pierô discover that Yu works for Mattel. (Why is the image above not the final cover image? Because Germans don't have haunted houses; in that country, ghosts haunt castles!)
Ideally this title will sell like gangbusters in Europe, and the U.S. branch of Mattel will publish the game in the country where Yu lives.
• In a newsletter dated August 16, 2013 (!), Jay Tummelson at U.S. publisher Rio Grande Games mentioned games recently released (Credit Mobilier, Dominion: Guilds, and Piñata), games recently brought back into stock (most of the Czech Games line-up and a few others), and games still to come:
Quilt Show, by Steve Bennett and Judy Martin, has also been in the works for years, as noted in this December 2009 newsletter from Martin, which details how the game came to be part of Rio Grande's line-up:
We entered our game in the [2009] Rio Grande Games Design Contest. This was a national competition with 11 different cities hosting trials. The winner in each city then got the chance to pitch their game to the president of Rio Grande Games, the leading publisher of Euro-style games in the United States. Rio Grande guaranteed that at least one game would get published.
Well, we sent our game to Orlando, where it won the local event! And the weekend before Thanksgiving Steve and I drove to Chicago to attend the Chicago Toy and Game Fair. It was there we got to pitch our game to Rio Grande. What happened in Chicago?
We won. And if you didn't hear me, I'll yell a little louder. WE WON! Rio Grande Games is going to produce Judy Martin's Quilt Show. In truth, four different games won. One game was guaranteed to get published, but Jay Tummelson, the Rio Grande president, was so impressed with the entries that he took four of them.
When can you buy the game? Don't put it on your Christmas list for this year. There's a good chance you don't need to put it on your Christmas list for next year either. It might take as long as two years to bring the game to market. There are already a lot of things in the pipeline ahead of it and much work needs to be done to ready the game for publication. We'll keep you informed as developments occur.
As for Stealing Time, I know nothing about that one. I'll see whether Jay has anything to say about any of these upcoming titles at Gen Con 2013 next week...