New Game Round-up: Traveling to Normandy, Terramara, and Other Dimensions

New Game Round-up: Traveling to Normandy, Terramara, and Other Dimensions
Board Game: Undaunted: Normandy
• UK publisher Osprey Games typically has a literature tie-in with its game releases, but that's not always the case, as with Undaunted: Normandy, a two-player card-based wargame from designers Trevor Benjamin and David Thompson that's due out August 2019. Here's a summary of the setting and gameplay:

Quote:
June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
Glen More II: Chronicles, a new edition of Matthias Cramer's classic Glen More that new German publisher Funtails is funding on Kickstarter through mid-April 2019 (KS link), has been picked up Renegade Game Studios for release in North America in late 2019.

Board Game: Darwinauts
• While I was away at multiple cons in February, Green Couch Games revealed its next release, with this being a bigger box than what they normally release. Here's an overview of the 2-4 player game Darwinauts from designer Chris Bryan, with the game hitting Kickstarter in Q2 2019 ahead of a planned Q4 2019 release:

Quote:
Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming!

During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species.
• Another mid-February announcement that fell behind the couch is Terramara from the Italian design team of Acchittocca (Flaminia Brasini, Virginio Gigli, Stefano Luperto, and Antonio Tinto) and Quined Games, with this title being the 25th entry in Quined's Masterprint series. Here's an overview of the setting and gameplay:

Quote:
Terramara is the name of the villages founded around 1500 B.C., mid- to late Bronze Age, in Northern Italy. People lived, travelled, and traded between the Alps mountain range and the river Po. The main occupations of the Terramara people were hunting, farming and metallurgy, casting bronze tools like axe heads in stone molds. The houses in the villages were built on piles, meaning each house is built above the ground, supported by wooden stakes.

In Terramara, you play as the chief of a clan living in one of these villages. Your goal is to develop your clan, exploring lands farther away to trade with other villages, and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points becomes leader of all of Terramara and wins the game!
Board Game: Terramara

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