New Game Round-up: Taluva Returns, Wall Street Panics, Ascension and Crusoe Visit New Lands & Hegemonic Finds a Publisher

New Game Round-up: Taluva Returns, Wall Street Panics, Ascension and Crusoe Visit New Lands & Hegemonic Finds a Publisher
Board Game: Taluva
• French publisher Ferti is releasing a new edition of Marcel-André Casasola Merkle's Taluva, and while the box cover has changed, the components (from the promotional image Ferti sent me) appear to be the same as those in the Hans im Glück edition. Ferti will have Taluva at Spiel 2012 for €40; no idea yet when the general release date might be or which other publishers might release this.

Board Game: Panic on Wall Street!
• French publisher Marabunta – the gamer's division of Asmodee – has posted an update of its plans for both the immediate future and somewhat down the road. In November 2012, Marabunta plans to release a new edition of Britton Roney's Masters of Commerce, which debuted at Spiel 2011 from Grouper Games, as Panic on Wall Street! in English and as Panique à Wall Street! in French.

Asmodee's Stefan Brunell posted after Spiel 2011 that he had played Masters of Commerce, loved it, and licensed it – and a post on Marabunta's website clarifies all the happened between that point and now, with the game rules being streamlined, the artwork redone, and the tone rejiggered to make the game more mainstream friendly while also keeping its nature as a party game for hardcore gamers.

Board Game: Ascension: Storm of Souls
• Marabunta is also releasing three Ascension titles in French, including Ascension: Storm of Souls. The titles should make their debut at Spiel 2012 and be available in stores shortly afterward. The notes I received mention only the titles "Ascension 1", "Ascension 2" and "Ascension 3", so I'm not sure which two of the three other Ascension games will appear – but that update post from Marabunta suggests that Ascension: Chronicle of the Godslayer will not be one of them. To paraphrase, the folks at Marabunta liked the idea of implementation of Ascension, but found the first set lacking, with few and limited combinations. The second standalone set was awesome, however, and designer/publisher Justin Gary agreed that they could print only whichever sets they liked.

• The Marabunta update post closes with a few images of the Project Mythotopia prototype from designer Martin Wallace, along with a note that the game is still being tested and requires a lot of balancing.

Board Game: Robinson Crusoe: Adventures on the Cursed Island
Z-Man Games has announced that it will publish an English-language edition of Ignacy Trzewiczek's Robinson Crusoe: Adventure on the Cursed Island in early 2013 – which is a tad strange since Portal Publishing will debut an English-language edition of the game at Spiel 2012 in mid-October. (This edition will also be sold at the Z-Man Games booth.) So why have two editions? Presumably because Portal doesn't have widespread distribution for its games and Z-Man does, allowing the title to reach many more gamers than it would otherwise.

Board Game: Hegemonic
Prototype artwork
Oliver Kiley's Hegemonic has been picked up by Minion Games with the intention of releasing it in the latter half of 2013 following further development, a fundraising campaign, and other prepatory efforts. Here's a long description of this involved game:

Quote:
Hegemonic is a game of galactic exploration, empire building, conflict, and cunning that's playable in 30-45 minutes per player. Each player assumes the role of a Great House Leader, exploring sectors of the new galaxy; building industrial, political, and martial systems; employing far-reaching technologies; and performing calculated actions to leverage their power. The game scales from 2-6 players and uses a modular board system to create a balanced and highly replayable experience.

Players exercise their power through industrial expansion, political leverage, and military force using a simultaneous action selection mechanism. The game proceeds over a number of turns until the galaxy is fully explored. Each turn consists of an exploration phase followed by three action phases and an arbitration phase. All players move through each phase collectively, resulting in a fast-paced and engaging gameplay experience.

During the exploration phase, all players simultaneously collect income, then explore sectors of the galaxy by drafting sector tiles from a pool and adding them to the galaxy boards. Last, players discover new technologies by managing a hand of Resolution/Technology cards. Players must carefully guide the exploration of the galaxy to their own advantage while minimizing the benefits to their opponents.

During each of the three action phases per turn, players secretly select one of seven action cards allowing them to expand their industrial, political, and martial capabilities; sabotaging, subverting, and blocking their opponent’s efforts through conflict; or conducting further discoveries. All players reveal their action cards simultaneously, which are then resolved in a particular order, determined by the action card number and player order. Players must carefully sequence their own actions while anticipating their opponent's moves to fully execute their plans.

In the arbitration phase, players position themselves to become the Arbiter for the next turn, allowing them to manipulate player order and the action sequence to their advantage. Additionally, excess wealth and income is absorbed by their empire, with larger empires consuming more resources, forcing players to balance the growth and power of their empire with a sustainable resource flow.

Each player balances his hand of dual-purpose Resolution/Technology cards, which are used to influence success in conflict or can be played as a permanent technology benefit for his empire. Players must decide carefully how and when to use these cards as there is a tradeoff between saving high power cards for their resolution power and using them for their technological advantages. These dual-purpose cards ensure that each one can serve a strategic purpose in expanding a player's reign while greatly mitigating the luck of the draw.

Players accumulate VPs at the end of each turn based on the relative control they have over each galaxy region. The game ends when the galaxy is fully explored by having a sector tile placed on every galaxy board location, typically 7 to 9 turns. Final bonus scoring includes points for total power and technology advancement. This scoring mechanism forces critical decisions throughout the game as you must continually balance the amount of power your bases provide and its location relative to other players. The player able to extend their power and influence the most strategically across the galaxy will establish the new dominant hegemony and win the game!

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