The airships module, which introduces a new unit to the game, originated from Kai Starck, who shared his creation in the Scythe Facebook group, after which Stegmaier helped develop it to this final form. The resolutions module throws one of eight new ending conditions into play, which will naturally have ramifications for how you'll play before that time.
Scythe: The Wind Gambit is due out Q4 2017, with Stegmaier hoping to have it ready in time for SPIEL 2017.
• In April 2017, Twilight Creations will release Zombies!!! 15: Another One Bites the Dust, with players now fighting dehydration in the desert in addition to the usual crop of zombies.
Also, Twilight Creations has noted that its original design for a Zombies!!! collector case hasn't worked the way it intended, so the company has gone back to the drawing board and expects to receive a sample of its new design in the near future.
• Benjamin Kanelos' Red Scare, due out in September 2017 from Pandasaurus Games, has a great look and a great hook in this design for 4-10 players. An overview:
are not to be trusted.
Perhaps even you have something to hide…
Red Scare is a hidden role/social deduction game with a delightful wrinkle; the only way to discover the truth about your friends is with a pair of secret decoder glasses! The game features no player elimination, so everyone is in on it until the end.
• Speaking of things unseen, somehow I've overlooked the announcement of Big Trouble in Little China: The Game for nine months, but better late than never. Everything Epic Games announced this Christopher Batarlis and Boris Polonsky prior to Gen Con 2016, and the current plan is to open preorders "soon". Here's an overview of this miniature-filled, cooperative game for 1-4 players: