• Other release dates from Stronghold Games include a Q2 2015 date for Evan Derrick's Dark Moon, the reprint of La Granja, and the first title in Stronghold's "Great Designers Series", Martin Wallace's Age of Reason. Among the Stars: Revival, which is both a two-player standalone game and an expansion for Among the Stars, is tentatively expected at Gen Con 2015.
Space Cadets: Away Missions was once anticipated to be a 2014 release, but now Stronghold Games will run a Kickstarter for this standalone game in the Space Cadets universe given that it will include dozens of miniatures. I asked Stronghold's Stephen Buonocore about this change of plans, and he responded by noting that SC: Away Missions is going to retail for $90-100 whereas he normally releases $20-60 games. Says Buonocore, "This is way outside my business model, so Kickstarter makes sense."
• New titles are starting to be announced by German publishers in anticipation of Spielwarenmesse, the annual toy and game fair held in Nürnberg, Germany, so I'll highlight a few of those titles in BGG News posts while compiling everything that I learn about in a Nürnberg/New York 2015 Preview GeekList.
First up is AMIGO Spiel, which has ten titles forthcoming in the first half of 2015, including Mein erstes Bohnanza, a child-friendly version of Uwe Rosenberg's Bohnanza that includes Heike Kiefer and Hayo Siemsen as co-designers. The German rules are available on the AMIGO website, and I've read them over in order to give you this summary of the game:
As in the original Bohnanza, the game includes multiple types of beans, with each bean having a number on it to indicate how many copies are in the game as well as a "beanometer" at the bottom of the card to show you how many cards of this type you need to harvest in order to collect Talers. Mein erstes Bohnanza has simplified beanometers, with four types of beans having only a single exchange value — e.g., five Gemeine (common) beans get you one Taler — and six types of beans having two exchange values. Games with the youngest players (or newcomers to the Bohnanza universe) should use the single beanometer cards with the other cards forming a Taler stack.
To play, each player gets five cards, which they lay in a face-up row, and a beanfield tile that shows spots for two types of beans. On a turn, a player must plant the first (leftmost) card in one of her fields and she can choose to plant a second. Players try to group cards of the same type in the same field, but they can cover beans of different types, if needed. The player then reveals two cards from the deck and either keeps them or trades them (and cards from her hand, if desired) for cards held by other players; all traded cards must be planted. To end her turn, the player draws three cards and adds them to her row.
As soon as a player has the proper number of bean cards in order in one of her fields, she harvests them, placing these cards in the discard pile and collecting a Taler from the stack. If those cards covered beans of another type, she can then start building on those beans again. After going through the deck 1-3 times (depending on the number of players), the game ends and whoever has the most Talers wins.
Once players have played Mein erstes Bohnanza a few times, you can swap the single beanometer cards for the double beanometer cards, which now gives players a choice of when to harvest. Subsequently, you can combine the two decks, which introduces the rule about using one of the bean cards to serve as the Taler (which adjusts the quantity of that type of bean in the deck). With additional plays, you can add in the remaining rules of Bohnanza, such as needing to harvest for no Talers when planting, paying for a third beanfield, keeping your cards in hand, and not being able to harvest a field with only one card.
• Another AMIGO release is Bubble Bomb from Henri Kermarrec, with the game being of the real-time pattern-creating variety. In more detail:
To set up, each player takes seven double-sided chips from a bag, with each side of the chip showing a colored symbol; nine additional chips are placed in the center of the table. Nine double-sided bomb tiles are placed to the side, and each bomb tile shows either a color or a symbol, but not both.
Everyone plays simultaneously, with each player flipping her chips one by one, flipping chips in the center of the table one by one, and swapping one of her chips for one of the publicly available chips. As soon as all seven of a player's chips match one of the target bombs — say, by being all pink or all triangles or one of each color — that player yells "Boom!" She then identifies the matching bomb, places one of her chips aside as a one-point scoring marker, draws a new chip from the bag, then flips over that bomb before play resumes.
If a player matches two bombs simultaneously — e.g., all blue and one of each symbol — she sets aside two tokens instead of one. If a players matches the Bubble Bomb, which calls for one of each color and one of each symbol, she claims the Bubble Bomb (even if another player claimed it earlier), then swaps all of her chips for seven in the middle of the table before play resumes; the Bubble Bomb is worth three points at the end of the game.
With four players, the game ends when the final chip is drawn from the bag and the player with the most points wins; with 2-3 players, the first player to collect nine points wins.
• And we'll close the AMIGO overview with Mike Fitzgerald's Quanto, which — as should not come as a surprise to anyone who knows Fitzgerald — is a card game. In more detail based on a reading of the rules:
To start, the deck includes 110 cards, nine copies each of cards numbered 1-12 (with one rainbow card of each number) as well as two jokers. Each player starts with a hand of four cards, and four cards are laid face up on the table. On a turn, a player takes one of three actions:
• Lay down one card, then collect all cards of the same number (including the one played) and two or more cards that sum to this number, placing all of these cards in a personal score pile.
• Create a "Quanto" by laying down a card, taking one other card from the display, placing them to your side, then taking the matching number tile to mark this Quanto; you can take two or more cards at the same time that sum to this value and place them in your Quanto. In the future, you can play a card of this value to possibly add more cards to the Quanto, then move all of these cards to your score pile.
• Discard a card to the face up display. If you discard a 1, each opponent must give you a card from her score pile; if you discard a 2, you play a second card from your hand, once again taking any of the three actions; if you discard a 3, you reveal three cards from the deck, use one to perform an action, then discard the other two.
After taking an action, you refill the face-up display to four cards and your hand to four cards. If you use a rainbow card for action 1, you can claim another face-up card of your choice; if you use one for action 3, then you add an additional card to the display.
When the deck runs out and all players have emptied their hands, the game ends and whoever has the most cards wins.
Quanto includes partnership rules that allow partners to add to (but not claim) one another's Quantos and to swap cards with one another during play.