-----—Components for a fifth player.
-----—A new phase (color) with its own deck.
-----—Redesigned components, artwork and rulebook.
-----—A module available only through Spieleschmiede.
-----—Possible additional modules.
In the post, HiG's Moritz Brunnhofer explains that the publisher has received numerous inquiries from retailers and gamers over the year as to whether the game would be available again, but since it's not sure how much support really exists for this project (or whether the same people are asking continually), it's going the crowdfunding route for the first time.
• Koreaboardgames' Kevin Kim has noted that Walter Benjamin's Coconuts will be released "in Germany, Swiss, Austria, Poland, Ukraine, United States, Finland, Denmark, Sweden, Norway, Baltic3, Holland, Hungary and Italy" in 2014. Aim, shoot, score!
• In early January 2014, I posted an overview of forthcoming games from designers Jay Cormier and Sen-Foong Lim. Now Z-Man Games has made one of those titles official, posting a Q2 2014 release date for Akrotiri. I recorded an overview of the game at Spielwarenmesse 2014, but until that video is ready for viewing, you'll have to settle for this description:
In Akrotiri – which is the dig site on the island of Thera – players place land tiles in order to make the board match the maps that they have in hand. Players earn points by excavating bigger temples and by excavating temples that are further away from Thera. Secret goal cards keep everyone guessing who the victor is until the end!
Akrotiri — part of the Z-Man Games two-player collection — combines tile placement, hand management, and pick-up and delivery.
To win Hot Tin Roof, you've got to navigate the right paths, avoid the dangers of the city streets below, and dodge the fishy demands of your hungry rivals. Every game involves different paths to victory, so you better be nimble and quick, curious and catty...and, oh, so clever! After all, just being furry won't make you the best cat on a hot tin roof.
The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed.