Sol Rising focuses on the conflicts, big and small, of the Sol system primarily involving United Terra and the Martian Republic. You are a Fleet Commander put in charge of the squadrons of your star system. How will you perform your duty when war comes to the Sol system?
Instead of being tasked with merely destroying the enemy every time, every mission is crafted to have unique experiences and objectives. These include things like capturing the enemy space station with marines, escorting a merchant to safety so he can warn the fleet at the next mission, stealthily avoiding detection to plant rebels on an enemy moon, and more. In some missions, your accomplishments and choices will affect the next, triggering ripple effects that make your play through the campaign unique.
In Scenario Play, the players will participate in a single scenario pitting one side against another; the winner is determined by victory conditions set by the scenario (ex. the scenario gives the attacking side the mission of wiping out their opponent and to minimize casualties as much as possible, while the other side is trying to get a specific ship to escape the sector and then to take out as many of the attacker’s ships as possible).
Players in a Campaign game participate in a number of scenarios, each having an effect on the next as the story unfolds; the winner of one scenario will have a better starting position in the next (although care has been taken to ensure there will not be a runaway conquest because of this) and the ultimate victory condition is to win the final scenario in the campaign (if the example scenario above was used as a part of a campaign, the second scenario would change based on the outcome of the first; the number of ships the attacker gets and their starting status in scenario two is determined by the ending of scenario one, and if the defender managed to get their special ship out of the sector they get to choose the starting locations of their ships, rather than using a predefined, unorganized starting layout).
• German publisher Lookout Games has released a postcard expansion for Uwe Rosenberg's Caverna: The Cave Farmers consisting of two new tiles: the LARP Chamber and the Cosplay Room. Lookout is including a postcard with each order on its website, but you can also just buy them three at a time in any combination of English and German.
• I don't know much about the game market in India, so when I find a new title from that region, I jump all over it, as with Shree Kant Bohra's Salt Merchant from Geekybuddha Games. I have no idea of whether the game is any good; only that it's a card game for 2-4 players with the following setting:
Salt Merchant is a card game of business, luck, math and strategy. Each player becomes a salt merchant and tries to outplay other players and become the first to set up the maximum number of salt manufacturing factories and hence earn maximum money. Your challenges are to acquire good labor and factories, dig more salt water wells, and automate your factories. There's tough competition, too, so you have to be smart, make the right moves, and set-up factories of all different types if you want to regain lost glory.
• As designer James Ernest has done in recent years with new editions of Unexploded Cow and Deadwood Studios, he's revisited a decade-old title from his Cheapass Games — Captain Park's Imaginary Polar Expedition in this case — and revamped the design for our modern, oh-so-sophisticated market of gamers. What's different this time, though, is that he's partnering with "steampunk and chap hop musical artist" Professor Elemental to release the now-much-more-lengthily-titled Stuff and Nonsense: The Inevitable Aftermath of Professor Elemental's Imaginary Polar Expedition!. Gameplay remains similar and is summarized herewith:
Oh, hey, and here's a set of all the hard-to-find Wu-Feng aspects that people have paid far too much for over the years. Chuck No-Rice, B-Rice Lee and more for only €3?! Okay, this stuff isn't new, but it is newly available for all those who didn't previously haunt conventions each year.