New Game Round-up: Shooting Zombies on Route 666, and Bringing Kaleidos to the U.S.

New Game Round-up: Shooting Zombies on Route 666, and Bringing Kaleidos to the U.S.
Board Game: Hit Z Road
• I first wrote about Martin Wallace's Route 666 in April 2015, and now here we are again one year later with the game getting an official release date from publisher Space Cowboys of Q3 2016, with the game also being available at Gen Con 2016 in August. Here's a more detailed overview of the game compared to what we knew before:

Quote:
In the fast-paced and morbidly kitschy game Route 666, you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast.

Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes, your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins.

Zombies of all types await, with cannibals, anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught?
A press release announcing the game included this quote about the design from Wallace: "My objective was to create an adventure style game with connectivity between actions and encounters, where there are unforeseen consequences to what might seem to be rather mundane events. I am becoming increasingly drawn to designing games that have a stronger 'narrative'. I think it is an interesting challenge to create ways to tell a story within a game but in a way that the game can be played repeatedly. I also have to congratulate Space Cowboys on amazing development work. They have created a game that looks as if it is part of the world that the story is set in."

It might be hard to tell from the thumbnail image at top, but Route 666's box is made to look like a repurposed family game from decades past. Space Cowboys' distributor, Asmodee, doesn't show the back cover in its press material, but the mock-up I saw at Spielwarenmesse really sold this look. If only they can distress each game prior to shipping it. (The comics anthology Raw did this back in 1985, and I still recall the impact this had on my comics-bagging self.)

Board Game: Hit Z Road

Board Game: Bruxelles 1893
Board Game: Bad Medicine
Board Game: Wizard: Jubiläumsedition
• Etienne Espreman's Bruxelles 1893 will return to print again in the U.S. in Q3 2016, according to Asmodee, which distributes titles from Pearl Games in North America.

• Designer Gil Hova of Formal Ferret Games has announced plans for Bad Medicine: Second Opinion, an expansion for Bad Medicine that will add 100-150 new cards and "a new mechanism that can add 'surprise' cards to your pitch".

• German publisher AMIGO Spiel has announced that the recently published Wizard: Jubiläumsedition is being pulled from the market as the card backs show "strong signs of wear on the card backs after a short time". If you have such a copy, write to [email protected] for a replacement.

Board Game: Kaleidos
Cool Mini Or Not has signed a deal with Spartaco Albertarelli of KaleidosGames to release his party game Kaleidos in the U.S. in Q3 2016, more than twenty years after the game debuted in Germany and was recommended by the Spiel des Jahres jury.

How do you play Kaleidos? Either individually or in teams, players all look at the same image and has sixty seconds to write down as many things they see in the imagine as possible that begin with a randomly chosen letter. Once time is up, players reveal their answers, scoring 1 point if someone else named the same thing and 3 points for an answer uniquely their own. After playing on and scoring a predetermined number of images, whichever player or team has the highest score wins.

Board Game: Kaleidos
Image from one of the Kaleidos expansions

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