In Traders of the Air, 2-4 players take turns moving a steamship from city to city to purchase goods, set up guild contracts, and sell goods. Moving and buying cost money, with funds being tight.
In slightly more detail, you receive 3 money each turn. For 1 money, you can refill empty markets on the board with random goods. You then move the ship from city to city, paying for each leg of the journey, and in each city you can take at most one action. You need to set up guild contracts in cities as (1) if you have the most such contracts in a city, you can take one good for free instead of paying and (2) to sell goods, you must be in a city where you can remove one of your guild markets, thereby reducing your influence in that city. This is important since you might no longer get free goods; on top of that, if you have the most guild markers in a city, when another player buys a good, they pay you that 1 money instead of the bank. At the end of your turn, you must discard to 3 money and 3 goods.
I love Hansa, although like many older games, it hasn't hit my table in years. Here's my comment on it:
As such, I prefer playing with only two, or with players of equal ability. If you're teaching someone new, go easy on them the first game or else you're likely to quadruple their score and have them veto the game in the future.
• Or maybe the market hasn't changed as Marchands du Nord ("Merchants of the North") from Loïc Lamy and La Haute Roche hit the French market on September 20, 2019, and the setting and activity in this game is similar to what Hansa featured in 2004:
• Also out on the French market is Combo Color from designers Charles Chevallier and Laurent Escoffier and publisher Asmodee, with this game apparently being an evolution of CAPcolor: Les Pyramides d'Émeraude and CAP10, two book/game releases from ilinx éditions. Here's a summary of the new release: