Spanish publisher Looping Games will continue its historical series of games that are named "[year] [event/place]" with two entries, with those games being funded on the Spanish crowdfunding site Verkami through May 24. Esteban Fernandez' 1942 USS Yorktown is a 1-4 player co-operative game that the designer first released inline in 2011 under the name Sink the Carrier. Victory Point Games flirted with its own version of the game for a few years, but never released it, and now Looping Games will bring it to print in this guise:
In 1942 USS Yorktown, you take the role of American pilots who take off from the USS Yorktown to try to locate and sink the Shōhō while you fight against the planes it throws at you. Time will be your main enemy since the whole game will be against the clock and there will be no time to prepare great strategies or for the dreaded "leader effect".
In 1987 Channel Tunnel, you get to put yourself in command of a team of builders from Britain or France to unite the two countries under the sea! You need to lead your team of workers, develop technology, and seek funding to bring the tunnel boring machine to the meeting point at the heart of this epic engineering feat. When the center of the tunnel length is reached, players earn points based on how far have they developed their technology tracks, which cards they have, and whether they haven't deviated with their machines too much.
When taking an action during the game, players play part of their tower of colored discs to perform it. This action won't be available for the rest of the round unless someone plays a taller tower (with more discs) on it. As soon as both players pass, return the discs to the bag, then start a new round.
In Oh, Fox!, players secretly take on the roles of animals of the forest, each with their own unique ability. Prey animals are gathering food while being hunted by the predator. Over seven turns, players move across the board by simultaneously playing one face-up movement card each turn. However, their figurines don't actually move until the end of the game! Until then, players try to hide their own identity while attempting to figure out who the others are before it is too late.