• The Hinterlands Challenge, in which the diseases spread from animals to humans.
• The Emergency Events Challenge, in which unpredictable events have nasty effects on the game and players try to use quarantines to stop the spread of disease across the globe.
• The Superbug Challenge, in which a fifth disease that cannot be treated threatens the world! To fight off this threat, you must first find its cure, then produce vaccine doses. You must eradicate the superbug disease to win. This is NOT for the faint of heart...
• That wasn't the only announcement from Z-Man Games, which also announced that in "early 2015" it would release an English-language edition of the new version of Saint Petersburg from Bernd Brunnhofer and Karl-Heinz Schmiel.
German publisher Hans im Glück ran a Spieleschmiede crowdfunding campaign for this title in April 2014, and this second edition promised to integrate a fifth player into the action, a new game phase, and additional other elements. It's not clear from the Z-Man announcement whether this version will match the listed expansions from that crowdfunded version, and I'll update this listing once I know more.
• In late October 2014, Days of Wonder released an English-language version of Alexis Beuve's Memoir '44: Tactics & Strategy Guide, a 500-page volume that takes players through 139 Memoir '44 scenarios and four annotated games. This volume was released in France years ago, but now English speakers can also dive deep into this game.
• Speaking of new editions, Fantasy Flight Games has announced a second edition of A Game of Thrones: The Card Game, which debuted as a collectible card game in 2002, then transitioned to FFG's "living card game" format in 2008 with the release of the set shown at right. The idea behind FFG's living card games is that the base game and expansions contain specific cards, not randomly distributed cards from a larger pool, so that players know exactly what they're getting with each purchase. Part of the idea behind this format is that many people prefer to know exactly what they're getting; at the same time, this format allows the designers and developers to know exactly which cards will be introduced to the game at which times so they can more effectively tell stories with how characters and events enter the game.
FFG plans to introduce A Game of Thrones: The Card Game (Second Edition) — for which we need a proper entry in the BGG database should someone be willing to cook one up — at Gen Con 2015 in August, and in a separate post on FFG's website, designer Nate French has detailed some of what's being removed or changed for the second edition, in addition to highlighting "elements that are the heart and lifeblood of the game".
• At the same time that FFG announced this revamp of one of its mainstay product lines, it also revealed a new rotation policy for its living card games in which it holds competitive tournaments. In short, FFG worried that even with the LCG format, given enough expansions the tournament format would stagnate to the relatively small number of cards being added to a huge pool. What's more, players might be turned off of the prospect of needing to purchase dozens of expansions in order to get up to speed with tournament players. Thus, they now plan to rotate out cycles of expansion packs once a certain number of cycles are present on the market.
That said, for most of its LCGs, rotation wouldn't come into play for years, such as Warhammer 40,000: Conquest, which won't have a cycle rotate out until 2018 at the earliest. A Game of Thrones: The Card Game won't rotate because with the introduction of the second edition, the first edition will soon be complete as is, and the second edition won't see its first expansion pack until mid-2015. All in all, this change is a head's up for players today so that they'll know what's coming years from now and can take such things into account when they consider whether or not to purchase this or that expansion.