New Game Round-up: New Lands for Targi, Buildable Hobbits, Love Letter History & Inbreeding in the Middle Ages

New Game Round-up: New Lands for Targi, Buildable Hobbits, Love Letter History & Inbreeding in the Middle Ages
Board Game: Targi
Z-Man Games and Filosofia will release English and French versions, respectively, of Andreas Steiger's Targi. Targi, first released in March 2012 by German publisher Kosmos, was nominated for the 2012 Kennerspiel des Jahres award and won Fairplay's "best card game" award for 2012. No release dates have been announced – only the news that the game is on their 2013 release schedules.

Board Game: The Hobbit: An Unexpected Journey
• The wave of Hobbit games continues with the release of LEGO's The Hobbit: An Unexpected Journey, which is aimed at an audience unlikely to have read the book, yet be curious about exploring this "Hobbit" thing they've been hearing so much about. A run-down of gameplay:

Quote:
Bilbo Baggins lives in the quaint village of Hobbiton, but today his comfort has been shattered by the arrival of 13 Dwarves. They have convinced Bilbo to embark on a most unexpected journey – but first Gandalf, along with the Dwarves Dwalin, Kili and Fili, must find the other ten Dwarves who are lost in the Hobbit holes of Hobbiton.

In The Hobbit: An Unexpected Journey, the players first build the game out of LEGO bricks, then they take turns rolling a special six-sided die. If a player rolls 1-3, he moves his figure the number of spaces rolled and uses a torch to lift a piece out of the Hobbit hole on which he landed. Hopefully the bottom of the piece shows a Dwarf. If so, the player keeps the Dwarf and play passes to the left. If a player finds a Hobbit instead, he lifts a piece out of any other Hobbit hole on the board in an attempt to locate another Hobbit; if the player finds a match, he keeps the pair of Hobbits and is rewarded with the opportunity to peek at the bottom of a piece from any other Hobbit hole.

Instead of a Hobbit or Dwarf, some pieces feature a picture of breakfast. Matching two breakfasts allows a player to take a Dwarf piece already obtained by an opponent and return it to the Hobbit hole of his choice. The last possibility when revealing a piece is to find a picture of a rune. Matching two runes allows a player to select another Hobbit hole of his choice; if he finds a Dwarf in this location, he keeps it and play passes to the left. The custom die also features a picture of a map on one side. Rolling the map allows a player to move to any Hobbit hole on the board.

After all ten Dwarves have been found, the player with the most Dwarves wins. The game comes with variant rules, including one that shifts the location of Hobbit holes by swinging portions of the board into different configurations. Another variant requires players to find Thorin, the leader of the Dwarves, last. Another places Bilbo in one of the Hobbit holes.
Board Game: Love Letter
• Alderac Entertainment Group has posted a designer diary by Seiji Kanai about Love Letter, due out before the end of 2012, on its website. An excerpt:

Quote:
A designer named Takuya Saeki devised an idea at "Game Market", a board game trade show that's held in Japan. The idea was to set an extremely low price (500 Yen) [approx. $6.50] and to design a game within that cost. A lot of game designers participated in the project and challenged that price cap by various methods.

I decided to go for the most obvious of methods: cut down on the component cost. A printer was in on the project, and had a special low-cost service for printing a set of 16 cards; the offset sheet was shared with other designers. I joined that. That was the birth of RR, a perfect-information two-player game, and it got a pretty good reception.
Kanai soon became interested in designing a small game that would work with up to four players, and Love Letter was the result.

Board Game: Aristoocrazy
• Designer/publisher Jiri Mikolas will debut Aristoocrazy from his Jira's Games at Spiel 2012 in mid-October, and given that I'm a huge fan of Leo Colovini's Familienbande and the odd offspring that result from marriages in that game, I'm tickled by this description:

Quote:
Aristoocrazy is a game about the Middle Ages which deals not with the clichés of that period – such as religious fanaticism or cruelty – but rather with slightly exaggerated relationships within the noble families. It offers deep strategic choices, but spices them with fun, humor, and player communication. Relive this comedy about the Middle Ages and have fun with Aristoocrazy!

Each player has ten unique characters from his family at his disposal – five noblemen and five noblewomen – but he starts with only one pair of aristrocrats. Throughout the game, characters will struggle to conquer neutral regions or those controlled by an opponent, in addition to using the benefits of their abilities. Each character has three abilities, which are helpful for gaining victory points (VPs) or attacking other characters. The game has nine different abilities, which are represented by cardboard tokens. When a male and female character marry, new characters are born into play, with the newborn children inheriting its parents' abilities.

If two characters with a close family relationship meet, however, there is a risk that their child will be "different". When such a child grows up, naturally you'll need him to take care of your domain or a military campaign that you're running – but if his wits aren't in the right place, he won't be of much help. (And who would want to marry such a dud in the first place?)

Aristoocrazy lasts twelve rounds, and at the end of each round the victory conditions for the current round are evaluated. The players try to optimize their actions – moves on the board, attacks, the use of abilities – in order to fulfill the victory conditions defined on the event card in place for that round. The players who best fulfill the victory conditions are rewarded with VPs or special action cards, which can help them in certain situations in future rounds. The player with the most VPs after the final round wins!
From gallery of W Eric Martin
• I'll close with another call-out for the Spiel 2012 Preview, which is now at 486 listings and still rising. The total will easily pass 500 given what I already have in my in-box to add to the list and 550 isn't out of the question. (If I listed each promo item separately instead of rolling them into a listing for the main game, the Preview would likely have hit that total already!)

If you're a designer or publisher who will have a new release at Spiel 2012 – or even a prototype on display for the public – let me know via the email address at the top of the Preview. My deadline for Spiel info is Thursday, October 12, 2012 as after that date I'll be on the road with less reliable Internet access. Plus, I need to take a few days of downtime to recharge before Spiel 2012 opens. I'm a tad frazzled and sleep-deprived right now...

Whoops – forgot one other thing: If you plan to be at Spiel 2012 and can talk about games that will be released in 2013 – whether in person or on camera, whether with a playtest version or just emotive jazz hands – contact me to arrange a meeting in Essen. After all, I need to get a jump on previews for next year!

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