New Game Round-up: More Schools in Mage Wars, More Houses in Spartacus & Intrigo Returns as Masques

New Game Round-up: More Schools in Mage Wars, More Houses in Spartacus & Intrigo Returns as Masques
From gallery of W Eric Martin
• In addition to releasing Mage Wars: Core Spell Tome 2, which contains "110 cards that feature additional copies of the more powerful spells in the Mage Wars base game, including higher level spells and legendary creatures", U.S. publisher Arcane Wonders has announced that Mage Wars: Forcemaster vs. Warlord should be available in January 2013. This expansion features two new mages from the Mind School and the War School, "two schools of magic not emphasized in the core set". In more detail:

Quote:
The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all.

The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.
In its newsletter, Arcane Wonders also mentions the following items on its release schedule for 2013: "We'll be releasing a Spellbook Pack, with two new custom spellbooks, as well as an Action Marker pack, with two new colors of action markers – so that you can start playing multiplayer games

Board Game: Spartacus: The Serpents and the Wolf Expansion Set
Gale Force Nine, which will soon have its Spartacus: A Game of Blood and Treachery in print in seven languages, has announced an expansion for this game due out Q1 2013. Here's an overview of Spartacus: The Serpents and the Wolf:

Quote:
Spartacus: The Serpents and the Wolf expands the base game with two new Houses, and adds new cunning Schemes, deadly Gladiators, and the vicious spectacle of team combat in the arena during the Primus!

Two new Houses – the respected praetor, Varinius and the arrogant noble, Seppius – dramatically change the game's Intrigues. Varinius imposes his will on the noble Houses, while the meddling Seppius twists the plots of others to his own nefarious ends. Shrewd new Schemes and frantic Reactions will cause more treacherous assaults and desperate alliances between the Houses than ever before!

Houses bid for new Slaves who add to the fortunes of their Dominus with new skills and talents. Combatants learn new brutal fighting techniques as new weapons and armor become available. Powerful new Gladiators stand among the other champions of Capua, ready to make their mark in the arena and earn glory and Influence for their Dominus.

Teams of Gladiators battle each other in a grand spectacle of blood and strategy with the addition of the Primus. Two Gladiators are matched against another team of two. Bitter rivals may find themselves fighting side-by-side, seeking favor and reward during these brutal contests. While most Gladiators battle with honor and purpose, beware treacherous fighters who many turn on their teammate when the opportunity arises!
Board Game: BraveRats
• I noted on Dec. 7, 2012 that Jactalea had picked up the rights for Seiji Kanai's R. In response to my questions, Timothee Leroy at Jactalea has clarified that this edition will be in French only, with a release date of either July 2013 or October 2013 (for Spiel). Whether to use the Noboru Sugiura illustrations or new artwork is still being decided.

Board Game: Masques
Fantasy Flight Games plans to release a new version of Intrigo, first released by Hazgaard Editions in 2010, under the name Masques. In this design, from Charles Chevallier, Catherine Dumas and Pascal Pelemans, players are trying to win political power for their family by positioning representatives from their family and other competing families at a masquerade ball in Venice. In more detail:

Quote:
Gameplay revolves chiefly around the clever use of guest cards with varying levels of influence. Each player receives a hand of guest cards, and each guest card has an influence value and its own power, e.g., the peddler, the assasin and the gondolier. The higher the influence, the greater that guest's clout at court. Each player's hand consists of a mix of cards representing members of any of the families currently in play. Use a rival family's guest cards against them, and watch for chances to set up your own house for success.

Each of the rooms of the Doge's palace offer tokens representing a guild's favor or valuable ducats to be won by ambitious nobles. The spaces between each card that represents a room in the palace are the hallways of the Doge's estate – the areas in which guest cards are placed to compete for adjacent resources.
One possible hint at rule changes in the new version: FFG has labeled Masques as being for 2-4 players while Intrigo was for 3-4. Wait for FFG to release the rulebook in the month prior to the game's release to know for sure.

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