The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player:
A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, or
B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel.
Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped.
Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
• In addition to The Norwegians expansion for A Feast for Odin, covered previously here, Feuerland Spiele will have a co-operative game from Wolfgang Warsch for 2-4 players titled Fuji that works as follows:
In this cooperative dice game, players simultaneously and secretely roll their dice behind their screens in each round. During the game, you must find the best way across a certain number of terrain cards to the safe village for each player. Each terrain card has a given dice requirement. You can move to a card only if you match this requirement better than both your neighbors — but since you know only your own dice and can communicate only vaguely, you will need both skill and luck to save yourselves.
The game ends with a success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed.
• Gaming trends and nostalgia have merged in the publication of MacGyver: The Escape Room Game from designers Rebecca Bleau and Nicholas Cravotta and publisher Pressman, with this title being one of several dozen new exclusive games on the shelves of the Target retail chain in the U.S. The game includes five scenarios that need to be played in order, and these scenarios were inspired by episodes of the MacGyver television series. A quote from the publisher's press release: "'Pressman's escape room game is unique since players have to "MacGyver" their way through the missions by using ordinary, everyday objects like a paperclip,' said David Norman, President of Pressman Toy Corporation."
• Designer Andy Looney of Looney Labs is developing a Star Trek-based version of his time-travel card game Chrononauts for release in 2019. Kristin Looney says that their license doesn't include 100% of everything ST-related, but "likely anything that you wish we had access to".
And check out that game design cave!