The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs, smash chairs, swing from the chandelier, sip from the legendary Dragon Flagon, and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day!
Play as one of nine unique characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety.
Each player starts Tallinn with an identical set of ten cards. These cards have two halves, each with icons representing the influence in one or two of the groups. Every round each player selects one card secretly, touching the side of the card they want to be valid, then all players reveal/place their card simultaneously. The players add their played card to their display, overlapping the cards, so that only the half that they touched when revealing the card is seen. The other half is taken out of play for this game.
Some cards show icons that allow you to collect victory points immediately. When doing so, you compare your total of power of the specific group with each of the other players, scoring 2 points for each player you beat and 1 in case of a tie.
In game end scoring, you compare all symbols with all of your competitors and gain 4 points when having more symbols of a kind, and 2 in case of a tie. Finally, you score 6 points for each face-to-face victory when comparing the symbols on cards you have taken out during the game as part of the city wall.
Scoring during the game weakens your display because the scoring symbol is only on card halves with a single icon of influence, while other card halves show up to three icons.
In any case, I've recently purchased and played Yuo's ButaBabel, which is about pigs building their own towers of Babel. The cards have rock-paper-scissor symbols, and you can play on anyone's discard pile, with everyone playing at the same time. At the end of the game, whoever has the tallest tower wins — except if the tower is three or more cards taller than the next highest tower because if so, God strikes down your tower because you were being too vainglorious. Then you look at the next tallest tower, and so on. Simple and fun, with a playing time of five minutes.
Another release at the Kobe Game Market in Feb. 2016 was Kazumasa Kyoyama's card game Ienomi, which bears this description:
The session ends when all players have fallen asleep, and the highest scorer wins the game.