• Catch the Wind — Imagine playing in a park with the land divided into quadrants by wind cards. Over the course of the game, players place kite cards in different parts of the park (that is, the space between wind cards) to try to have the highest valued kite cards on top of the stack, but the first card played in a quadrant determines which cards can be played to that area subsequently. Kotarski describes this game as "sort of a twist on trick-taking with players playing to multiple tricks at once over multiple rounds".
• Ride the Skies — Wind cards fill the air (or rather the table as they're laid out in a grid), and players place their kite cards on top of them to ride the wind. The trick, though is that the card being placed must be equal to the sum of the card being played on and one of the adjacent cards in the grid. Once all of the wind cards are covered, players check each pile to see who played the most cards on each pile, awarding the wind card to that player.
• Full of Air — Catch the most wind cards by participating in kite fights and outnumbering everyone else. To set up, a few wind cards are placed face up on the table, then players take turns placing a kite card at either end of the row, creating a sequence of 1-10 in each row. When a row is complete, whoever contributes the most claims the wind card from that row. Lightning cards let you zap another player's card and replace it with one of your own.
In Hands, you talk with your hands instead of words while trying to find a player whose hand speaks the same words as yours. Beware of the player talking with both hands, though — you'd better do as he says!
In more detail, during the game you mimic the cards in your hands while trying to find another player who mimics that same card. Each match you make this way scores you one point. But if any other player is making a two-hand symbol, you better not be the last player to imitate that symbol or else you'll lose a point at the end of the game. Whoever scores the most points wins!
• Luke Laurie and Tom Jolly have signed with Minion Games for the release of Energy Empire. Formerly known as "Drill, Baby, Drill!", Energy Empire is a "Euro worker-placement, tableau building game with an energy and environment theme"; in more detail from Laurie's page on the game: Players build the engines of their economy in three areas — industry, commerce, and government — while trying to ensure a steady supply of energy. Petroleum gets more expensive and scarce as the game progresses, so players must transition to other forms of energy and make choices that balance their production and how much pollution goes into their environment."
• In December 2014, StoneBlade Entertainment released the third edition of its initial release, Ascension: Chronicle of the Godslayer, with the new title Ascension: Deckbuilding Game to highlight its position of entry point into the world of Ascension. In the process, StoneBlade adopted the new card frames that debuted in Ascension: Apprentice Edition and revised the game board and some of the card artwork.
• In terms of new material, StoneBlade has announced a March 2015 release date for Ascension: Dawn of Champions, a large box release that introduces "champion cards that let you play as a faction leader, building your reputation to unlock powerful cards and effects". This set also includes new multifaction cards as well as an awkwardly created fake 3D box, although that might appear only in announcements of the game, not with the game itself.