Using troops on the front line and historical figures behind the scenes, players must outthink their opponent and predict their reactions if they are to find glory in this two-thousand-year-old battle.
Chu Han is a card game of tactical moves and thoughtful planning in which experience and tenacity will guide the way through a successful campaign.
Each round of the game, each player receives an action card — which is revealed to all players — and an intensity card — which ranges from 1-10 and which is kept secret. Everyone performs their action at the same time, and while pretend shaving your body, you must try to spot players who have the same level of intensity in their action as you do.
The game accommodates 2-8 players, while the intensity range goes from 1-10, so I'd presume that you don't have to match intensity exactly, although that's how the game is described on its website. In any case, you get the idea: Do something silly, whether light, medium, or hard, and guess what others are doing, too. Party!
• I highlighted one string-based game recently — Spring on a String, which will be available at SPIEL '19 — and here's another one, this being Kociaki Łobuziaki ("Baby Kittens") from designer Jeffrey D. Allers and publisher Nasza Księgarnia. Interesting to see different ways that the concept of a "string-based game" can be implemented. Here's an overview this 2-4 player game for players aged 5+:
Each round, the round's starting player chooses a furniture card from their hand and places it face-up on the pile of cards in the middle of play. Each player then takes a turn in clockwise order to move their string and score, if possible. "Moving the string" means stretching your string across your board and through a slot on either side of the furniture that matches the card played. If the string touches the object on the floor, that player scores chip tokens. Whoever collects the most points wins!