New Game Round-up: Fantasy Flight Reboots Knizia, Z-Man Rereleases Carcassonne Minis & Patients Relapse into Acute Care

New Game Round-up: Fantasy Flight Reboots Knizia, Z-Man Rereleases Carcassonne Minis & Patients Relapse into Acute Care
Board Game: Age of War
• U.S. publisher Fantasy Flight Games has announced the mid-2014 release of a quick-playing, dice-based conquest game from designer Reiner Knizia titled Age of War, and the design turns out to be a rethemed version of the highly desired and difficult to obtain Risk Express, which was released in 2006. Here's a description of the gameplay:

Quote:
In Age of War, fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles.

A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll.

Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan.

When the last card is claimed, players tally their points, and whoever has the highest score wins.
Board Game: Game of Thrones: Westeros Intrigue
• Along similar lines, FFG and Knizia's Game of Thrones: Westeros Intrigue — first announced as Game of Thrones: Intrigue and covered on BGGN in December 2013 — turns out to be a new version of Penguin, first released by FFG in 2007 with colored plastic penguins that players would build into rows. In this new version of the game, players create rows of cards featuring characters from the various Houses in the Game of Thrones television series, as can be seen in this terribly glare-filled image I shot at NY Toy Fair in mid-February 2014:

From gallery of W Eric Martin

• Designer John Clowdus has posted a visual spoiler (PDF) for his game collection The Nile Runs Red on the Small Box Games website.

• In April 2014, U.S. publisher Z-Man Games is rereleasing the six Carcassonne mini expansions, which collectively include tiles for a seventh expansion and which were the final Carcassonne releases in English from Rio Grande Games.

Board Game: Acute Care
• In one of the many Spielwarenmesse 2014 reports on BGGN, the 2014 release Hospital Rush from eggertspiele and Pegasus Spiele was shown for an instant. In that game, players are hospital interns who compete against one another to try to land a position of doctor.

Blogger Chris Norwood has a different take on the subject matter, one driven by personal experience. As he writes on his blog, "I'm a registered nurse, and healthcare in general seems to be a very underrepresented theme in modern board games. Plus, the general public has a rather woeful understanding of what exactly nurses actually do, so I thought it would be pretty much virgin territory to cover." The result from his design effort, which started in 2011 is Acute Care, coming from Game Salute most likely in 2015. Here's an overview of the game:

Quote:
Ever wondered what it's like to work in the stressful environment of a hospital? Do you have what it takes to ensure the health and safety of your patients who have needs that can change from minute to minute?

Acute Care is a co-operative board game in which players take on the role of nurses staffing a busy medical/surgical unit in a hospital setting. Through one 12-hour shift, they must work together to provide care for their patients and deal with emergencies and complications as they arise — ideally achieving a high level of quality while doing so.

The most precious and limited resource for real-life nurses is their time, so in Acute Care time — in the form of "time cubes" — is exactly what you must spend in order to complete tasks and care for patients. Each hour, you have six times cubes (each representing ten minutes of real time) to allocate to various tasks; cards that require you to spend time cubes have little boxes on which to place the cubes to indicate that you're performing that action.

Since the players are all working together, the Challenge Deck provides the opposition to the players throughout the game. Each card drawn from it represents some challenge or opportunity that the nurses must face in order to care for their patients and manage the unit.

Gauging success in a healthcare setting can be difficult. Having patients get better and discharging them home are the main goals, but the quality of care provided is also important, regardless of the outcome. Quality care includes patient satisfaction, staff cooperation, timeliness, performance improvement, and effective patient and family education, so in Acute Care, success is measured on a scale of quality points earned or lost, eventually leading to either Commendations (for high quality) or Deficiencies (for low quality).
Norwood has archived his design and development process for Acute Care on his GamerChris blog. I've played the game once, in 2012 I think, and it feels like a small-scale Pandemic as instead of a global scale, everyone is now up close with patients, jockeying to see who can cover which new patients while keeping everyone else on the path to recovery at the same time. After all, if you don't get patients healthy and out the door, you won't have beds available for newcomers.

In his initial design post, Norwood writes, "I'm one of the coordinators of our New Graduate Nurse program at my hospital, and I was wondering if a game like this might be beneficial for my New Grads, nursing students, and maybe even experienced nurses to play a game like this to explore the need for teamwork and cooperation." That's a possibility, and designers should possibly consider potential markets like that when thinking about subject matter for future designs.

Related

Spielwarenmesse 2014 — Game Previews XI: Scharfe Schoten, Leg los!, Cherry Picking, Putz die Wutz, Zicke Zacke Ei Ei Ei & Enigma from Zoch Verlag

Spielwarenmesse 2014 — Game Previews XI: Scharfe Schoten, Leg los!, Cherry Picking, Putz die Wutz, Zicke Zacke Ei Ei Ei & Enigma from Zoch Verlag

Feb 24, 2014

• Yes, I still have more game preview videos to run through from the vast archives that John K. and I shot at Spielwarenmesse 2014, the annual toy and game fair held in Nürnberg, Germany. This...

New Game Round-up: Cryptozoic's 2014 Line-Up — Walkers and Villains, Heroes and Hobbits, Ninja and the NHL, Plus Cake!

New Game Round-up: Cryptozoic's 2014 Line-Up — Walkers and Villains, Heroes and Hobbits, Ninja and the NHL, Plus Cake!

Feb 23, 2014

U.S. publisher Cryptozoic Entertainment has unveiled a plethora of forthcoming releases for 2014, and I've summarized them below with more complete descriptions usually being available on each...

NY Toy Fair 2014 — Game Previews II: Guess the Mess, Get a Life, Strike a Pose & Hearts of AttrAction from R&R Games

NY Toy Fair 2014 — Game Previews II: Guess the Mess, Get a Life, Strike a Pose & Hearts of AttrAction from R&R Games

Feb 21, 2014

• While I shot a dozen or so game preview videos at NY Toy Fair in mid-February 2014, much of the time I just wrote down notes on gameplay and took catalog brochures, trying to hit as many...

Spielwarenmesse 2014 — Game Previews X: Venezia 2099, Tricky Tracks, Dice Run, Bug Race & 1944: Monty vs. Patton - Race to the Rhine

Spielwarenmesse 2014 — Game Previews X: Venezia 2099, Tricky Tracks, Dice Run, Bug Race & 1944: Monty vs. Patton - Race to the Rhine

Feb 21, 2014

• Weeks after Spielwarenmesse 2014 — the annual toy and game fair in Nürnberg, Germany — I'm still publishing game preview videos that John K. and I recorded at the show. What's up with...

New Game Round-up: Munchkin, Mars, Mating & More from Steve Jackson Games in 2014

New Game Round-up: Munchkin, Mars, Mating & More from Steve Jackson Games in 2014

Feb 18, 2014

While at NY Toy Fair 2014, I met with Steve Jackson Games' Phil Reed, and he presented an overview of some of the company's releases for 2014, which (not surprisingly based on SJG's sales...

ads