The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.
This game features asymmetrical play. The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon the cause by dropping their morale to zero. The defenders, on the other hand, try to withstand the siege and protect the city long enough for the invaders to abandon their attempt either by deciding to leave on their own or by having their morale dropped to zero. The actions of the players are driven by the cards in their hands, which highlight actual events and personalities of that time, while the combat is dice-driven to allow for quick and exciting game-play.
Due to the heroic stance of the population and the subsequent massacre of its inhabitants by the Turkish-Egyptian forces, the town of Messolonghi received the honorary title of Hiera Polis (the Sacred City), unique among other Greek cities.
• The other title coming from PHALANX is about as current as a historical game can get, this being the two-player game Europe Divided from Chris Marling and David Thompson. Heck, by the time this game sees print, we might need an expansion to account for whatever has happened between today and that publication date:
But then things changed. Oil prices increased, bolstering Russia's economy. Putin came to power, and despite political discontent in Russia, his popularity remained strong. In 2008, war broke out between Russia and the NATO-aspirant, former Soviet country of Georgia. Russia's resurgence had begun, exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine.
Europe Divided is a game of an expansionist Europe, a resurgent Russia, and a new Cold War. In the game, you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. You manage conflicts of political and military influence, vying for control over Central and Eastern Europe as well as the Caucasus. Europe is powerful and rich, but bureaucratic and slow to react. Russia lacks Europe's resources, but can respond rapidly.
Europe Divided takes place over two periods: 1992-2008 (European Expansion) and 2008-2019 (Russian Resurgence). Players score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. They can also score victory points by bringing key historical events to fruition. The player with the most victory points at the end of the two periods wins.
Europe Divided is rich with history and includes today's potential flashpoints, but it features a quick-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain money, and build and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence, creating a tension point between seeking to expand and overreaching. Players also compete over key political events throughout the game. Will the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.
• Now for a couple of games about as far from those two as their publisher is from Poland. Cheeky Parrot Games is a New Zealand-based publisher that's released a handful of family-friendly games, and it has two more on the horizon, with Norbert Abel's Flaming Pyramids due out before the end of 2018. Here's a rundown of this 10-20 minute game that accommodates 2-6 players:
In Flaming Pyramids, players are building one pyramid together using square tiles, but each player is trying to be the first to get rid of their own tiles. The game has forty tiles, each with a unique combination of color, number, and material. You have a hand of five tiles from which to choose, but are constrained by the building regulations and the luck of the draw. If your placed tile causes mayhem (a collapse, fire, or explosion), the damaged tiles go back in your supply...
In the "Great Tree" variant for 2-4 players, five cards are dealt to each player and two turns are taken. Then a second set of five cards cards are dealt out which go above the first row and two more turns are taken, with the added wrinkle that players now control two rows and adjacency means up and down as well as side to side. Finally, a third set of cards is dealt out and players take a final two turns, then calculate their total score.