The description of Kraftwagen, due out in March or April 2015, is sparse for now:
Very quickly, the automobile — the "Kraftwagen" — became a common means of transportation, and shortly thereafter the first Grand-Prix races were conducted at the Nürburgring and the AVUS.
Only forty years later, Germany possessed a dense road network. The combustion engine had triumphed over electric and steam drives, and cars were produced on the assembly belt. Manufacturers were also even producing less expensive cars for wider sections of the people.
Kraftwagen transfers players to the time when cars came to maturity in Germany and Europe.
Players can also use special bonus given by famous engineers like Benz, Opel or Daimler.
There is also a very interesting market feature in which players decide how much money, (=VPs), they would like to earn from each produced car. There is a risk factor involved because only 4 out of 6 cars will be sold each round and one of those left out can be yours.
• Pandasaurus Games and IDW Games have placed a May 2015 release date on CHEW: Cases of the FDA, a card game from Kevin Wilson based on the comic series Chew from John Layman and Rob Guillory that was first announced in July 2014. In this game, 2-5 players compete to close cases pulled from the pages of the comic book. In the publishers' words, "They'll enlist partners like John Colby, Amelia Minz, and even Buttercup the lion, while simultaneously sending fiendish villains and cultists out to sabotage their rivals' investigations."
As with its release of Machi Koro, IDW & Pandasaurus are offering a bonus for those who preorder the game from brick-and-mortar retailers: an exclusive variant edition of CHEW #1 featuring Guillory's homage to "Dogs Playing Poker" as well as twenty "pink CHOG plastic minis" that will be a different color in future printings of the game. If nothing else, properly advertised this could bring a new audience to game stores looking for this title.
Players begin the game as one of several possible businesses, all with unique abilities. During a round, custom dice are rolled to create the action pool for all players. As players take their turns, they select a die for its action and execute it. Depending on what you choose, you'll be attracting tourists or cashing them out, buying new businesses (with new abilities), hiring new employees, etc. Combine that with blocking opponents out of actions, taking advantages of citywide events, and playing in a high-stakes poker game using the tableau you build...and you have Big Easy Business.
As for the artwork, IELLO is sticking with the idea of Russian animals that was used in the original Goldsieber release, albeit with new art from Biboun of "a polar bear general, a Siberian crane intellectual, a siberian tiger police officer, a Steller's sea eagle KGB agent, and a steppe wolf proletarian". Here's a sketch of the new look for these critters: