New Game Round-up: Drill for Dregs, Cultivate a Garden, and Freeze in the Great Outdoors

New Game Round-up: Drill for Dregs, Cultivate a Garden, and Freeze in the Great Outdoors
Board Game: Peak Oil
• Spanish publisher 2Tomatoes has licensed Peak Oil from designers Tobias Gohrbandt and Heiko Günther, with the game still being available in a print-and-play format now for those who want to try their hand at commodity speculation. Here's an overview of the design, which doesn't have an announced publication date yet:

Quote:
You are the top manager at one of the big oil companies, tasked with leading your enterprise into a future without oil. With peak oil looming ahead, you try to squeeze the last drops from oil fields around the world to gather the resources to invest into various oil replacement technologies. While you may try to emerge from the coming crisis by regular means, your competitors will most probably not, forcing you to dirty your hands as well.

On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition there and allow you to take the linked action. Actions include developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices.

After some time, the oil — represented by a set number of small barrels you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and promoted during the game. Whoever shaped the future best (i.e. gained favor for their company) wins.
Board Game: Peak Oil

Blind Ferret Entertainment's two-player tile-laying game Orphans & Ashes includes "more miniature orphans than any other game on the market, guaranteed".

Board Game Publisher: One Thousand XP
One Thousand XP is a new U.S. game publisher with a couple of designs forthcoming from podcaster (now designer) Chris Rowlands. Under My Bed is a microgame for 3-8 players in which one player is a child dressed in a monster costume and everyone else is a monster; the monsters want to determine which player is secretly the child, while the child needs to figure out which monster is hiding under the bed.

Rowlands' The Last Garden is a more traditional-sounding game:

Quote:
The world as we know it has ended. One woman is all that remains of the human race, and she is known only by her title: The Queen. As her final decree, The Queen aims to recreate the beautiful and lush gardens of her youth. However, there is very little moisture left, so The Queen will implement a new plan.

In her travels, The Queen has accumulated a collection of out-of-commission mining robots. She has reprogrammed them all into Robotanists and will use them to turn metal and rare gems into an elaborate garden. The Robotanist AI isn't the best, but they'll try as hard as they can to please their Queen. She doesn't quite remember exactly what the gardens look like, but she'll know it when she sees it. Until then, the Robotanists will work the mines, build the garden, and place gems as the all vie to be the Queen's favorite.

The Last Garden is a worker placement and betting game for 2-4 players. Each player controls a number of Robotanists as they seek to create a beautiful garden out of scraps and gems. On every turn, a player places a Robotanist onto the board and plays a card that shifts the structures in the garden or manipulates gems. At the end of a set number of days, the player who has gained the most favor wins.
Board Game: Frostbite
Frostbite is the first release from Darrek Olson and Neanderthal Games, and it presents players with a challenging gaming environment:

Quote:
In Frostbite, players collect resources and assemble huts, but must be wary of the bitter cold while doing so. The weather changes constantly and the temperature keeps falling. Players must endure until the final shelters are created!

Each player has five action points per round to use for migrating, scouting, hunting, gathering wood, crafting shelter, and raiding other clans. Players migrate by moving their clan member tokens. They may gather wood only in forest regions and may hunt only in regions with wildlife. Hunting success is determined by die roll. When failing to kill wildlife, a card is drawn to determine the direction it runs away, possibly into another clan's territory. Once players have enough resources, they may build or upgrade shelters.

After each round, cards are drawn to decrease the temperature in different areas. Clan members die if they occupy a region that is too cold, but this may be mitigated by fur coats and shelters.

Only the clans that complete their villages will survive and claim victory.
Be sure to play in the winter with the windows open!

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