In Kingdom Run, four athletes from each clan are ready to use their legs and…your brain! Strangely enough, the faster you are, the faster your opponent can be. More specifically, each step forward that you take means two steps forward for them…unless the gap between you is too big. Who will be smart enough to become the next king of Ewala?
In more detail, on their turn, a player rolls four dice that give actions they can do. (One reroll is possible for some of the dice.) You can chose to move your athletes forward, but you can also decide to move the other athletes instead so that you can go farther yourself! When a cell contains four people, it is full and the athletes that should have ended there will go one cell farther. That would be a convenient way to avoid the lake, wouldn't it, by placing only opposing athletes in the water...?
That game is due out in March 2018, as is Henhouse Havoc, which Ankama's Eric Reasoner describes as akin to Battleship: "Each player uses 'farmaments' to blow away the opponents' artillery and buildings and try to steal their eggs."
Finally, the next wave of Krosmaster figures — Wild Realms — should hit retail shelves in January 2018.
• In 2018, ThunderGryph Games will release Spirits of the Forest, a new version of Michael Schacht's excellent two-player Richelieu that will now accommodate 1-4 players. Here's an overview of the setting and gameplay:
In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most (of nine different) spirit symbols which are bound to a different element of nature. Each turn, a player drafts up to two spirit tiles from the forest (a common pool of 48 spirit tiles), collects favor tokens and moves, places, or recovers gemstones. Players continue taking turns until all tiles have been collected from the forest. At the end of the game, players score nature points for each spirit (augmented by favor tokens) of which they have a majority. Whoever has the most nature points at the end of the game wins.
Score points by drawing icons in the colored regions on your drawing map by cleverly using the dice. The game ends when no free spots remain on any player's drawing map. The player with the highest score at the end of the game wins!