• In addition to these titles, CMON Limited plans to release a new edition of Roberto Pestrin's Dojo Kun, which first appeared in 2015 from Italian publisher Yemaia. In this game, due out Q3 2017, players manage a personal dojo and train their athletes to prepare for combat with those from competing dojos.
• Along the same lines and also in Q3 2017, CMON Limited will release a new edition of Max Valembois's Meeple War, which French publisher Blue Cocker Games released in 2016.
• In 2017, Spanish publisher Meridiano 6 plans to release Bedouin from Fernando Chavarria and Judit Hurtado, with the action in this game apparently taking place on some alternate Earth:
Bedouin is a strategic game whose main mechanisms are area control and hand management. There is a high interaction between players as they collect the tokens of the gas fields that their tribe controls; these tokens are worth different amounts of victory points, and their value can be modified by different actions during the game. The modular construction of the desert guarantees that you will not find two games the same. Every action counts under the burning sun of the bedouin's planet!
What's especially odd about this project is that AMIGO Spiel is taking Carnival of Monsters to Kickstarter before the end of 2017, with the goal of funding additional art for the game. The more funding the project receives, the more individual pieces of art will be used for the landscapes and creatures, with a different artist handling each environment.
• Kolossal Games is a new U.S. publisher launched in 2017 with Travis R. Chance, formerly of Action Phase Games and Indie Boards & Cards, in charge of finding and developing titles. At least I think that's what Chance is doing. We spoke with him briefly about the founding of the new company at the 2017 Origins Game Fair, and I've included that video below.
What I do know about Kolossal Games is that the company has hired John Clowdus of Small Box Games to be a contract designer. To quote from Clowdus' announcement of the deal:
Kolossal Games will likely be releasing some of my previous designs under a broader release, with updated and upgraded components, themes, graphics, and rules. This is extremely exciting, and I can't wait to see what Kolossal does with some of my designs. Small Box Games, as a company and publisher, will continue to exist, with a focus on card-only games.
Additionally, I will be designing bigger games for possible publication through Kolossal, something I couldn't have reasonably done through SBG — but I will also continue designing card only games as well.