The building cards provide many special benefits that allow for a broad range of strategies every time you play.
• To catch up on a few older announcements, Ares Games has signed a deal with Horrible Games to release Lorenzo Silva's Spiel 2014 storytelling comics-based design Co-Mix in an English-language edition in the U.S. and elsewhere.
• Japanime Games has signed a deal to release in English the deck-building game Heart of Crown from designer ginkgo and original Japanese publisher FLIPFLOPs.
• The X-Files co-publisher IDW Games has tweeted that "[t]he expansion is coming soon". No other details right now.
• I tweeted about this game announcement, um, two weeks ago, but somehow that was as far as I went. No one else entered the game into the BGG database in the meantime, so now I've done so. Woe is me.
In any case, U.S. publisher Gamewright has picked up the license to Hisashi Hayashi's Rolling Japan and plans to release Rolling America in Q4 2015 with an $11 MSRP. For those not familiar with this game, you can check out my video overview of the original game or read the description below:
On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild gray die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. If the gray die is rolled, you can place this number in a state of your choice; additionally, three times per game you can choose to use a non-gray die as any color. However, neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a state of the appropriate color. (If all the states in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.)
Rolling America has a few changes from Rolling Japan. The "guard" action allows you to ignore the neighboring number restriction three times during the game, and the "dupe" action allows you to use one of the active dice twice in the same region. As in real life, Alaska and Hawaii are not connected to the continental United States, so you can drop any numbers you want in those states!
After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on their map wins.