-----1. Players gain two new buildings (i.e., two cards) through an "I cut, you choose" game mechanism that includes hidden cards.
-----2. Each player constructs the new buildings in his city according to zoning laws.
-----3. When the environment is favorable, residential and commercial districts attract new citizens, and the cities begin to evolve.
-----4. Players earn money from their city thanks to their commercial districts.
-----5. The first player position changes.
At the end of the game, a district of one residence card scores 1 victory point (VP), a district of two residence cards scores 1+2 VPs, a district of three residence cards scores 1+2+3 VPs, and so on. In addition, each five money left is worth 1 VP. If the player has not finished his city, he earns negative points!
The complete rules – in English, French and German – are linked to on the BGG game page.
• German publisher Nürnberger Spielkarten is releasing new editions of Stefan Dorra's Land Unter and Klaus Palesch's Sticheln in October 2012, with Sticheln celebrating its twentieth anniversary in 2013. Two decades of poking and pricking – such fun!
• Spanish publisher nestorgames has released a couple of titles in September 2012, with one being Andantino from designer David L. Smith. A short description:
The special board configuration has the following properties:
-----• Each symbol is shown exactly eight times.
-----• Each domino is shown exactly three times.
-----• There are exactly 56 squares; the same number of squares that compose the 28 tiles.
• Devin Low's Legendary, a deck-building game set in the Marvel Comics universe, has had a game listing on BGG since mid-August 2012, and I've now received images from the publisher, Upper Deck Entertainment, and rewritten the game description to provide more details of game play, so let's take a look:
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.