New Game Round-up: Crowing in Detroit, Building on Other Planets, and Drawing Like Lightning

New Game Round-up: Crowing in Detroit, Building on Other Planets, and Drawing Like Lightning
Board Game: The Crow: Fire It Up!
• I've mostly been working on the Gen Con 2016 Preview the past couple of days — 340 game listings and counting! — and in the process of doing so, I've added a few new game listings to the BGG database, such as The Crow: Fire It Up!, which Upper Deck Entertainment will debut at Gen Con 2016 ahead of its retail release. Here's an overview of the gameplay:

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In a world without justice, one man was chosen to protect the innocent! On Devil's Night in the Motor City, play as Eric Draven as he dishes out revenge against the gang that took his life and the life of his fiance, Shelly, in The Crow: Fire It Up!

As Eric Draven, the player uses the aid of Officer Albrecht, Sarah, and the mysterious Crow to track down the Motor City Gang and stave off their reign of terror, while the opposing players portray members of the vicious gang consisting of Tin-Tin, Funboy, T-Bird, Grange, Myca, and Top Dollar spreading fires and mayhem throughout the city as they seek to lure the undead avenger out of the shadows and take him out!
Board Game: Planet Rush
Victory Point Games plans to release the Reiner Knizia design Planet Rush in 2016, and while the game description is brief, the title is tagged as a reimplementation of Knizia's Tower of Babel, a 2005 release that I just happened to play again this year after a decade's absence from the gaming table. This design fits the Knizia model of seeming like not a lot is going on, while in fact everything is intricately linked. Here's the short description from VPG:

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It's the age of the next great space race and you are competing to see who will control the newest earth-like planet. Can you build the greatest planet structures and prove you have technological mastery over the planet?

Planet Rush is a fun euro game of bidding and building. You take control of one of five corporate factions, each bidding to contribute the most to the colonization of the planet. The one who builds the most on the planet wins and gets to claim majority ownership of the world itself!
• On a related note, VPG announced in July 2016 that it will relocate from California sometime in 2017, and at that time it will cease in-house production of its print-on-demand titles, moving instead to full production in China and external warehousing. Some of its titles have already made the jump to full production, but not all of them will, so act now or risk having to scour for used copies later.

Board Game: Really Bad Art
Board Game: Stick Stack
Wonder Forge will debut three new games at Gen Con 2016, with these titles being available exclusively from the Target retail chain in the U.S., and I have details on two of them for now, starting with Really Bad Art:

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Really Bad Art is what you're making in this party game, but not because you're a terrible drawer, no — only because you have exactly six seconds to see what you're supposed to draw, then draw it!

Each round, each player secretly takes a card with two phrases like "lack of confidence", "quality of life", "constructive criticism", or "yikes!", then draws a representation of one of those phrases based on whichever color was chosen. Those cards are then shuffled with a dummy card and laid out next to the game board, after which everyone secretly votes on which piece of art corresponds to which card. Guess correctly, and you score two points; have others guess your phrase correctly, and you score one point.

Rounds continue until someone has scored thirty or more points and won the game!
Stick Stack from Brad Ross and Jim Winslow is another incarnation of players needing to place things on top of other things, which really should be the title of a GeekList, if it isn't already:

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You don't want to be stuck with sticks in Stick Stack, so try to place them as carefully as you can on the wobble tower in the center of the playing area.

Each turn, you either draw a stick from the bag or choose one of the sticks in front of you (in case you had collected any on an earlier turn), then you place that stick onto the tower — but when you place it, the colors on that stack can touch only matching colors on the crow's nest or on other sticks that have already been placed. (If a stick slides onto other colors later as the tower tilts and wobbles, that's okay, but you need to match when placing!)

If any sticks fall off the tower on your turn, collect them and place them in front of you. When all the sticks have been placed onto the tower or when the tower falls over, the game ends immediately. If you caused the tower to fall, you don't collect any of the sticks, but you do score five points (which isn't good). Every player scores one point for each stick in front of them.

If anyone has eleven or more points, the game ends and the player with the lowest score wins. If not, play another round!
Board Game: Stick Stack

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