Thus, it shouldn't be a surprise that KOSMOS and Catan Studio keep releasing the game in new settings and with new scenarios to provide twists on the familiar formula. At Gen Con 2018, we got a preview of the next such title in the series: Catan Scenario: Crop Trust, a 3-4 player expansion from Klaus and Benjamin Teuber that's meant to do more than just entertain players. Here's an overview, followed by the demo we recorded at Gen Con 2018:
This scenario was developed in collaboration with the Global Crop Diversity Trust, an independent international organization whose goal is to preserve crop diversity in order to protect global food security.
• Another ecology-themed game in the offing, with this one due out at SPIEL '18 in October, is Eco-Links from Günter Burkhardt and Korea Boardgames, although the ecological element seems to be solely in the name once you start examining the gameplay:
Eco-Links is played in several rounds, and all players play simultaneously. Every round, six number tiles are revealed. Players then place their animal markers to the corresponding numbers on their board. The aim is to connect them all together using your path tiles. However, only the first and second player to successfully link all markers can get points. The player with the most points at the end of the game wins.
• Can we find an upcoming game with a scientific link that's even more tenuous? Of course we can! Scientia from designer Evan Song and publisher BoardM Factory will be demoed at SPIEL '18, but not available for purchase at the show, no matter how much you want to take this Vincent Dutrait-created cover home with you. The game sounds fun and twisty, although I think we need to see card samples to really understand how it will work. Here's an overview:
• Take a card and place it in front of their personal board as long as it does not exceed its slot limit. There are two slots at the beginning of the game, and more can be added during the game.
• Rotate one card twice (180º) or two cards once (90º each).
If a card is fully rotated (360º), that card is moved to the completion area. As soon as a card moved to the completion area, do this process:
1: Advance the research marker of that card's field.
2: If the research marker has reached the rightmost space of a track, take the score tile.
3: Apply the card's effect.
4: Put the card back in the center's appropriate position. If that position is empty, flip it before placing it, making a new effect available.
The game ends if all flasks (cubes) run out or all scoring tiles run out. Then calculate various scoring factors: cubes, research markers, fields, scoring markers, etc. All cards are always visible to all players.
Update, Sept. 18, 2018: BoardM Factory just uploaded this image, which makes the gameplay much clearer!