Now Grail Games is stepping up to the plate, licensing a game that one might have expected to appear in English from Thames & Kosmos, the U.S. branch of KOSMOS, but representatives of T&K have told me (in the past and not related to this announcement) that they have a huge number of titles available to them in the KOSMOS catalog, and they can't possibly do everything. As for the gameplay in Kashgar, here's an overview:
So what's next for the World War I game? The Grizzled: Armistice Edition, which includes a campaign mechanism to give "more structure to the story of friends surviving World War I", to quote from CMON Limited's press release. I tweeted a pic of this game's prototype in February 2017 after meeting Riffaud and Rodriquez at the Festival International des Jeux, but apparently I forgot to also mention this item in this space until now. Oops.
The press release describes The Grizzled: Armistice Edition as an expansion, but Riffaud and Rodriquez had told me this would be a standalone game, something that essentially starts with everyone meeting at training camps, then learning how to rely on one another to survive all the travails of war. The game is still under development, of course, so things might have changed from that earlier description. They also mentioned that this would be the final Grizzled title since original artist Tignous died in the Charlie Hebdo shooting in 2015, the year that the original game debuted, and no more art from him exists for the game.
A new, standalone, campaign-style game for The Grizzled is in the works from Fabien Riffaud, Juan Rodriguez, and Sweet Games. #FIJ2017 —WEM pic.twitter.com/A5pCCQHMh8
— BoardGameGeek (@BoardGameGeek) February 27, 2017
• At SPIEL 2017, Plan B Games will release its second title following Century: Spice Road, a tile-laying game from Michael Kiesling titled Azul. According to Plan B's Mike Young, "It's a fantastic follow-up to Century (easy to learn, full of clever strategic decisions, and addictively fun!) and helps confirm Plan B's line." Here's a short description:
In the game, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
• At San Diego Comic Con, which runs July 20-23, 2017, Renegade Game Studios will debut Scott Pilgrim's Precious Little Card Game, a Keith Baker deck-building design that features artwork by Scott Pilgrim creator Bryan Lee O'Malley. What's more, copies at that show — which are limited to fifty per day on Thursday, Friday and Saturday — feature a convention exclusive variant cover. After all, what's a San Diego Comic Con release with some exclusive element?