New Game Round-up: Building One Town, Stealing from Another & Destroying a Third

New Game Round-up: Building One Town, Stealing from Another & Destroying a Third
Board Game Publisher: AoS Team
• Designer Alban Viard has released a number of Age of Steam expansions over the years, starting with The Moon in 2005 and Mars in 2007, then moving closer to home. For 2012, however, Viard is releasing the first in what he plans as a trilogy of SimCity-style city-building games. Here's an overview of Town Center, which he plans to release in June 2012 through AoS Team, which he co-owns:

Quote:
In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.

Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity.

The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient.
"I will make only eighty copies," says Viard, noting that he'll have to buy more than ten thousand cubes for even that small of a print run. "It is impossible for a professional publisher to release this game due to the nature of the components. I chose 10mm cubes to stack as the cube towers are rarely above the fourth floor, and it is pretty nice to stack cubes, paying attention to which sort of cubes surround each module in three dimensions." The price will be approximately €15, and I'll post details once Viard is taking orders.

Board Game: Cadwallon: City of Thieves – The King of Ashes
• Fantasy Flight Games has announced an expansion for Cadwallon: City of Thieves titled The King of Ashes, due out in Q3 2012. From the game description: "Rumors claim the newly-opened catacombs contain the legendary treasure of Sophet Drahas, and the thieves of the city above race to find the entrance to these long-hidden catacombs and grab their riches. The King of Ashes explores these catacombs with a new board and six adventures that can be played independently or combined into a larger campaign. Revised rules make the militia a more imposing force, and rules for experience, equipment, and mercenaries afford tremendous strategic options in your games, especially when you play them as part of a larger campaign."

Gloom designer Keith Baker has a new title coming from new publisher [company=22549]The Forking Path[/company]. Here's a description of The Doom That Came To Atlantic City, due out November 21, 2012:

Quote:
You're one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!

There's only one problem: You're not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It's a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!

You and your fellow players are Great Old Ones competing to be the first to destroy the world. There are two ways to achieve this:

• Any Great Old One can win by obtaining six gates, at which point the game instantly ends. You have only five gate markers because if you open a sixth gate, you win!

• At the start of the game, each Great Old One receives a Doom card providing a shortcut to victory. If you land on one of your gates and meet the preconditions, you may attempt the action listed on your Doom. If you succeed, you win!
Board Game Publisher: APE Games
APE Games will publish D. Brad Talton, Jr.'s Kill the Overlord! and has posted English rules for the game on its website. Here's a description for, as APE puts it, a "light hot-potato-passing party card game for 4-8 scoundrels":

Quote:
It's good to be the Overlord. You have minions to grovel at your feet, limitless wealth, and absolute power over all the lands – but you know that your subjects are plotting. They envy your wealth and hope to steal it for themselves, specifically by removing you from the picture.

So you've decided to secure your power and eliminate these individuals by sending your executioner out with orders to kill the first person he meets. Unfortunately, your executioner is a gullible fellow who's extremely enthusiastic about his job – easy to dissuade and misdirect, if you're clever enough.

Who will be the first player with no excuse to miss his own funeral? Once the axe starts swinging, not even the Overlord is safe!

Kill the Overlord is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game).
APE Games hasn't yet announced a release date for Kill the Overlord!, which includes the cutest little ol' executioner ever!

Related

Designer Diary: Do You Want to Play Basketball? Play BASKETmind

Designer Diary: Do You Want to Play Basketball? Play BASKETmind

May 05, 2012

This is a summary of why and how I designed BASKETmind back in 1981, how the game has evolved over time, how I made the most recent prototype, and how things changed during the production process...

New Game Round-up: Cardinal Richelieu Still Causing Trouble, Schacht Releases a Handful & Game Release/Delay Updates

New Game Round-up: Cardinal Richelieu Still Causing Trouble, Schacht Releases a Handful & Game Release/Delay Updates

May 04, 2012

• Dutch publisher White Goblin Games has announced Olivier Lamontagne's Richelieu for release in June 2012. Here's a description from the publisher of Richelieu, which won the annual Plateau...

Designer Diary: A Brief History of Tammany Hall

Designer Diary: A Brief History of Tammany Hall

May 03, 2012

My friend Aaron Lauster invites me over to the house one evening. I show up, he smiles, reaches behind him into a big plastic box, hands me sheets of printed pages and a pair of scissors, and...

Links: Brathwaite (Again) on Train, Voting Opens for the DSP & Cthulhu Warms Your Face

Links: Brathwaite (Again) on Train, Voting Opens for the DSP & Cthulhu Warms Your Face

May 03, 2012

• From now through July 31, 2012, you can vote on the games you feel should receive the Deutscher Spiele Preis, the annual award run by Spiel organizer Friedhelm Merz Verlag and voted on by...

Even More from Libellud in 2012: Tom Thumb, Animals, Stickz, Seasons & Ladies and Gentlemen

Even More from Libellud in 2012: Tom Thumb, Animals, Stickz, Seasons & Ladies and Gentlemen

May 02, 2012

• In addition to Ali, which I covered in yesterday's new game round-up, French publisher Libellud has a number of other releases lined up for 2012, such as a French version of Dong-hwa Kim's...

ads