Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor.
In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns.
The game ends once players have placed all their houses. The player with the most points from all sources wins.
In November 2018, the designer and publisher are releasing a new version of the game that features a twist you might be able to guess from the name: Zombie Kidz Évolution. Yes, the publisher bills this design as the first legacy-style game for kids, with games meant to play out in 15 minutes for 2-4 players aged 7 and up. Here's an overview of the game:
As players get better, they can complete missions, track their development through a trophy-sticker system reminiscent of video games, and open envelopes that contain new material for the game, upping the challenge the face while also providing them new powers and new heroes as well.
• Mercury Games has signed a licensing deal with Little Rock Games for Joseph J. Williams' Galactic Scoundrels, which means that instead of being a Kickstarter-only title — the game funded on KS in July 2018 — the game will now be available through distribution in retail outlets starting in February 2019. Here's what you'll find:
The game is played in a series of rounds. In each round, the players gamble to win a job, one player takes that job, then the other players play cards to stop them from finishing it. Along the way, they also try to bleed as much money from them as possible. After all, what are friends for?
Jobs consist of a series of events, described on cards, which the player on the job must resolve with their ship, its contents, the cards in their hand, and whatever is in their stash. Along the way, all the players tell the tale of the adventure, describing how each card advances the scoundrel's story. Galactic Scoundrels is, more than anything, a storytelling game.