New Game Round-up: Building Bridges, Making Necklaces, and Assassinating Victims

New Game Round-up: Building Bridges, Making Necklaces, and Assassinating Victims
Board Game: Takla
• I've been adding titles to BGG's SPIEL '18 Preview for months, and much of the time I wonder how many people see the games added there. Not the big games, mind you, because I know that folks are paying attention to games like Uwe Rosenberg's Reykholt and don't need any pointers that such a thing exists.

No, I mean strange stuff like Takla from Roland Preuß and Steffen-Spiele, a German publisher that tends to focus on small, wooden abstract strategy games. While Steffen-Spiele has another new release that fits that mold (Ringo), Takla is a different thing entirely, a giant box filled with 120 large wooden blocks and other bits that weighs 5 kg and retails for €75.

So what does one do in Takla? Simple — place wooden blocks to create a structure that touches the red ball in the center of the playing area. The challenge, though, comes from where you start building and where the ball is located. The ball is on a column, and you can place it as high or as low as you want, with more height equalling a greater challenge.

Each of the 2-4 players starts building at a certain mark away from the column, although I imagine you could handicap some players by starting them further back. You need to stack the wooden blocks to create a floating one-ended bridge, a bridge that reaches out toward the ball and ideally doesn't collapse under its own weight or unbalanced nature.

You can play a real-time game in which whoever touches the ball first wins, a pauper's game in which whoever uses the fewest pieces wins, or a turn-based game in which players place blocks one by one.

Company owner Steffen Mühlhäuser said that he wanted to release something grand in honor of Steffen-Spiele's 15th anniversary, so here it is. If you don't take one home yourself — and I wouldn't be surprised if you pass due to this being one-quarter of what you could put in a suitcase — ideally we can convince Scott to buy a copy for BGG.CON so that we can play it there...


Board Game: Takla


Board Game: 7 for the Queen
Board Game: Keyflower: Developer
• What else has been added to the SPIEL '18 Preview recently? Lots of German-only titles from ADC Blackfire Entertainment GmbH; five titles from relatively new French publisher Les Jeux du Lac, which will attend SPIEL for the first time; French publisher Shakos with wargame Napóleon 1806, and the tiny card game 7 for the Queen from designer Lorenzo Tarabini and Italian publisher dV Giochi.

Each year, dV Giochi holds a themed design contest at the Lucca Comics and Games festival — the Miglior Gioco Inedito — with the prize being publication in the subsequent year. None of the games have caught fire in the market, although I recall liking The Gang in 2011 and Mucho Macho was enjoyable with my son and mother-in-law in 2017. Still, seeing a new game in this line each year signals the arrival of SPIEL, so I like checking it out just the same. The 14th entry in the Miglior Gioco Inedito challenges players to complete the demands of a fickle Queen who keeps changing what she wants in a necklace. Will you fulfill her demands when she finally makes up her mind?

• As an incentive for the Kickstarter funding project for his game Key Flow (KS link), designer/publisher Richard Breese has created one new tile for use in the early R&D Games title Keyflower, this being Keyflower: Developer. One more tile equals one more listing added to the SPIEL '18 Preview. Is there still room for more? It's only wafer thin...

Board Game: Assassin's Creed: Brotherhood of Venice
• Stepping away from the preview for a moment, Canadian publisher Triton Noir has announced a late 2018 crowdfunding campaign for Assassin's Creed: Brotherhood of Venice, a co-operative game for 1-4 players that seems based on its well-regarded 1-4 player co-operative game V-Commandos from 2016. Here's a quick overview of the game:

Quote:
Assassin's Creed: Brotherhood of Venice is a co-operative tactical board game of infiltration and assassination. Set in Renaissance Venice at a time when the Brotherhood of Assassins expands in Italy, the game gives 1 to 4 players control of never seen before assassins in a campaign to develop their headquarters and advance the Brotherhood's agenda against the Templars.

Players must find the right balance between stealth and combat to progress through a mission-based campaign, developing their own abilities as well as their new headquarters.
Get ready to break out the paints — in 9-12 months...


Board Game: Assassin's Creed: Brotherhood of Venice

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