At heart, the game remains the same: a co-operative adventure game for 1-4 players against monsters, perils, and traps, with you adding equipment and magic to your personal decks as the game progresses to represent the experience and skills that you've learned along the way. This core set includes an adventure — "The Dragon's Demand" — along with, in the publisher's words, "a modular core for infinite scenarios that allows you to control the difficulty and speed of play".
This core set is designed to work with previously released sets as well as with the Curse of the Crimson Throne Adventure Path that's also due out in May 2019.
• I tweeted about this from the Spielwarenmesse fair in January 2019, but for those who missed it, German publisher dlp games will release a new edition of Saashi's solitaire game Coffee Roaster in May/June 2019. The publisher notes that it has reworked the game's layout and illustrations, but the gameplay seems to have gone untouched.
• Two related items splintered off the previous one: In Front of the Elevators is a new game from Saashi that will debut from publisher Saashi & Saashi at Tokyo Game Market in late May 2019. Here's an overview of this 2-4 player card game:
Today, the whole family has come out to do some shopping at the department store, but there's a crowd in front of the elevators. Can we make it to our favorite floors? Moms cut in after dads, Grandpas butt in in front of girls, everyone is skipping in line. When three friends find each other, they head to the café instead. Can your family squeeze into the crowded elevator?
Your goal is to help your family members get onto the next elevator, which can hold only a few more people. You score points for each of your family members who get on. All family members have a "Cut In Line" ability or a "Lost Child" ability. Use those abilities well to cut your way to the front of the elevator line, and squeeze into the elevator, just before the doors close. If they get on the elevator that goes to their favorite floor, you get double points. The game is played over three rounds, and scoring takes place at the end of each round. Players total their round scores to find a winner.
In the game, which lasts a number of rounds with each player going first once in each round, players start by rolling neutral dice along with one or more personal dice. They place these dice on a shared game board, then they take turns drafting these dice in order to take actions associated with the die results (except for the 1, which is wild). If you draft from a space with your colored die on it, you must remove your colored die to take that action. The personal dice let you know which actions cannot be taken from you during a turn, while the neutral dice can be drafted by anyone.
The image below shows some of the actions possible for each die result, but Post notes that the setting of the game might change ahead of publication, which has no set date at this time.