For Spiel 2013 in October, Blue Orange (EU) will feature a couple of new releases, along with new versions of titles available from Blue Orange Games. One of those new titles is Longhorn from frequent Jactalea designer Bruno Cathala. Here's an overview of the game:
In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff!
• One title that will see release on both sides of the Atlantic Ocean from the two Blue Oranges is a new edition of Francesco Rotta's Splits under the name Battle Sheep. This game will be playable at Spiel 2013, but not released until later in the year. Here's a four sentence explanation of the game:
Battle Sheep uses the same rules as Splits, but includes enough pieces that up to four players can compete, whereas Splits was a game for two players only.
I'm curious to see whether adding more players is an improvement, although I can imagine the game being akin to Corne van Moorsel's Gipsy King, which was two-player-only online, then 2-5 players upon publication. That game with more players wasn't better or worse, just different. In any case, sheep!
• Spanish publisher nestorgames has released several new titles recently. (In fact, I could probably post that statement once a month, and it would always be true.) In addition to the Adapt3 expansion for Adaptoid, designer/publisher Néstor Romeral Andrés has released a nice acrylic version of Wal Joris' Black Hole:
Black Hole includes two rule variants: In the first, players can place their discs in any order, and in the second players place their discs face down and shuffle them, drawing a disc at random each turn, then placing it.
• Another "new" release from nestorgames is a new edition of David L. Smith's three-decades-old Chex, which does away with the chess board while keeping most everything else:
At that point, white can either add another piece or move his piece on the board. A move must be a legal chess move and may not separate any element of the board; all pieces much remain touching, even if just diagonally, when a move has ended. Thus you can "pin" a piece by placing a new piece on the far corner of a piece already in play.
The game ends in checkmate or stalemate, with a stalemate occurring when you must place your king into check when you draw it.
• The final title (for now) is Jesús Sánchez Páez's Abeja Reina, which like Chex was "fueled" by backers through nestorgames' own crowdfunding site, nestorbooster. Here's an overview of the game:
The game board depicts a shared hive of sorts, with players starting on opposite sides of the board with a trench between them. The hive spaces hold only a single piece, while the trench can hold two layers of pieces. The queen bee and three workers move only one space to an adjacent hex space; the six drones move "diagonally" along a line leading away from the hex to the next hex. If you move a token onto an enemy piece in the hive, you eliminate that piece from the game.
If you move a token onto a piece already in the trench, you pin that piece; if you move a token onto an enemy that's pinning another piece, you eliminate that enemy token. When moving from the trench, workers and drones can move any number of spaces, allowing for long-range attacks. A queen can never step onto the lower level of the trench. After all, she's the queen!