New Game Round-up: Bleasdale's Black Fleet, Conan's Return to Game Tables & Håkansson's Nations of Dice

New Game Round-up: Bleasdale's Black Fleet, Conan's Return to Game Tables & Håkansson's Nations of Dice
Board Game: Black Fleet
• This cover for Sebastian Bleasdale's Black Fleet, due out in August 2014 from Space Cowboys, makes me swoon. Do I need to mention that the publisher is French? Probably not since French publishers consistently make the most-attractive, art rich games in the world. As for the game, well, here's a short description:

Quote:
Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the easy-to-play, tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!
French site Les Maitres du Jeu has a longer write-up of the game, highlighting the large plastic ships. To crib a bit, the writer notes that at the start of the game each player receives a set of six goal/action cards that cost 60 doubloons in total. The final card in each set is the governor's daughter, and if you can afford to pay her ransom, you win. Before you reach that point, however, you need to complete the other five cards, and as you complete each card you acquire a permanent special power (attack, defense, mobility, etc.); the daughter card is the same in each deck, but otherwise the cards and costs differ.

• To follow up with news of another French project, courtesy of a prod from BGG user Itai Perez, a new Conan-based game is in the works from designer Frédéric Henry with Ystari's Cyril Demaegd being involved with the game's development. The publisher of the game will be Monolith, a new entity formed by the guys behind French publisher Bombyx and Henry himself. In a forum post on TricTrac, Henry notes that he worked on the game's development with Space Cowboys for six months, but he favored the pulp 1930s version of Conan in the spirit of author Robert E. Howard whereas Space Cowboys wanted to use a somewhat modernized version of the character. In the end they parted ways, with SC offering Henry the license for the character so that he could make the game as he envisioned.

The game will be scenario-based, play in an hour, and feature a "one vs. many" design, with one player controlling the "bad guys" while everyone else represents Conan and various characters traveling with him. Henry describes the game as "jeu de figs sur plateaux", which translates in English as "dudes on a map". Each scenario will represent something akin to a chapter in a story, with players generating an alternate Howardian history as they each try to achieve their specific goals. Henry estimates the preproduction budget at €100,000 for the license, artwork, miniature molds and other expenses, and following public displays and demos at Paris est ludique in June 2014 and at Gen Con in August 2014, a funding project for the game will be launched on Kickstarter.

Board Game: Nations: The Dice Game
• Following on the heels of the civilization game Nations, which debuted in late 2013, Finnish publisher Lautapelit.fi plans to release Nations: The Dice Game from designer Rustan Håkansson in Q3 2014. Here's an overview of the setting and gameplay:

Quote:
From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations: The Dice Game is a board game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are:

• Buy a tile
• Build a wonder
• Reroll some or all your dice

Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once.

At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins.

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