-----• Command the marine forces! Use deadly weaponery, setting traps and mines in corridors to defend the human race.
-----• Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station.
-----• Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station.
-----• Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes.
-----• The fifth faction? It's a mystery. It's precisely why you made the trek to Theseus, and it's precisely why you will die...
In Theseus, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent's movement, which leads to great choices and meaningful decisions.
Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way...
Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.
This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that he may tactically play only once per round to avoid such a situation.
Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.
• Designer Michiel Justin Elliott Hendriks has been working on The Nobles of Paris since at least 2009. In November 2012, he announced that a publisher had signed the game for a release in late 2013 at Spiel. Now Hendriks has submitted a name change for the game, revealing the final name to be The Legacy: Testament of Duke de Crecy.
The Legacy: Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries).
This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities.
In The Legacy: Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine "contribution to the family" cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory.
The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:
-----1. Processing buildings
-----2. Immediate buildings with a one-time effect
-----3. Buildings that provide bonus points at the end of the game for various accomplishments
Mastering the balance of knowing the best specialist card to play and being flexible about when you play it – together with assembling a clever combination of buildings – is the key to this game.
• In other news from Z-Man Games, the U.S. publisher has released the first of what it states will be many free scenarios for Matt Leacock's Pandemic. This scenario, entitled "Isolation", is available for free (PDF) on the Z-Man Games website. Unlike a regular game of Pandemic, this scenario is designed solely for four players, with each player taking a specific role and starting cards and with specific cities being infected at the start of the game; what's more, four cities are under lockdown and can't be entered or have cubes placed in them for the entirety of the game.
• And to add yet another Spiel 2013 announcement to this already packed post, designer Friedemann Friese will release the final title in his five-year-long Friday Project – Futterneid – at Spiel 2013, with Harald Lieske providing the artwork. You can view all the posts in Friese's Friday Project on the 2F-Spiele website and discover (in reverse chronology) how this game came into being, but for an easier (and less German-filled) approach, you can read the summary below:
Futterneid can be played as a "normal" game without real snacks, but the game comes packaged with five snack bowls and bears a universal "add snacks as achievements to any game" rule, so why not indulge?