In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!
One result from that effort was Battles of Westeros from designer Robert Kouba in 2010, and Kouba is similarly credited with design work on BattleLore Second Edition, taking Borg's original "Command" system – in which players play cards to give orders to units in specific parts of the battlefield – and merging it with FFG's fantasy world of Terrinoth. With that latter change, BattleLore loses the real-world historical setting it once had (albeit a setting that also had magic and giant fantasy creatures) in favor of widely variable, more bizarre fantasy creatures. That change removes the straightforward nature of units in BattleLore, which were almost always composed of multiple figures in one of three strengths for more customized creatures that each have an info card to detail its stats and abilities.
Another change involves how scenarios are created, with each of the two players choosing one of seven scenario cards for its army, then combining those cards to determine the landscape and special conditions in which battle will occur. After revealing the scenario, players then muster units from the armies in the box based on this game's victory conditions and the player's personal style. Thus, the game swaps the simplicity and fixed start nature of the original design for more variability and complexity.
During dinner and games with FFG employees at Gen Con 2013, I learned that this new edition has been through multiple iterations dating back to at least 2010, and while this "Fantasy Flighted" version of BattleLore might not be the right cup of tea for some players of the original game, it's precisely how the publisher wants the game to look and play.
• Just prior to Gen Con, Fantasy Flight Games also announced Warhammer: Diskwars, a new version of the Diskwars game that FFG first released in 1999. Here's an overview of the setting and gameplay:
Warhammer: Diskwars has been updated to its new setting within the Warhammer world and features flexible rules for hero-centric army-building. Additionally, whereas the original Diskwars was a collectible game, Warhammer: Diskwars has moved away from the blind buy model, and the Core Set includes everything you need to play the game: a host of terrain cards, objectives, command cards, and more than sixty disks for the game's four races.
• In other Gen Con 2013 news, Upper Deck Entertainment announced two items during the convention related to Devin Low's Legendary: A Marvel Deck Building Game, the first item being a Spider-man focused 100-card expansion due out in February 2014. To an incredibly loud and fevered crowd packed into the back room of Hard Rock Cafe Indianapolis, UDE's Jason Brenner showed off two pieces of artwork from the expansion:
Then Brenner revealed the new Legendary standalone game that he's been teasing about since at least April 2013 when I interviewed him during ACD Games Day. At some point he released the clue word "green" and people speculated that the set would feature Teenage Mutant Ninja Turtles or GI Joe (although Joe hasn't worn green fatigues since the 1970s, I think) or Shrek (but always in a "I don't think it's possible but I'll say it anyway" voice), but in fact the set will be Legendary: Encounters, which is based on the four movies of the Alien movie franchise. (The 2012 film Prometheus is not part of this series, and I'm going to pretend that the Alien vs. Predator movies are merely a figment of my imagination.) Legendary: Encounters will be a fully cooperative game with original art, and while it can't be integrated directly with the Marvel heroes version of Legendary, the two games will be compatible. As Brenner said to me after the announcement, "Ripley and Wolverine together? You can do that..."