New Game Round-up: Adventuring in the Iron Valley, Telling Colorful Stories, and Wrangling Quadrominoes

New Game Round-up: Adventuring in the Iron Valley, Telling Colorful Stories, and Wrangling Quadrominoes
Board Game: The Boldest
• German publisher Edition Spielwiese is best known for the Uwe Rosenberg tile-laying trilogy, which isn't a surprise since the company launched in 2016 with Cottage Garden, but it's been branching out with a variety of other releases as well.

For SPIEL '18, the publisher has two extremely different games, starting with The Boldest, a 2-5 player that plays in 30-90 minutes from Sophia Wagner, whose Noria was released by the publisher in 2017. Here's a short overview of the game, which features more than one hundred illustrations by artist Max Prentis:

Quote:
The forgotten creatures of the forest awoke from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest!

Defeat mechanical monsters, retrieve enigmatic artefacts, use helpful items, and lead your faction to glory. Can you read your opponents well enough and forestall them? Are you worthy of the title "The Boldest"?
Board Game: Farben
• The other title is the stark-looking Farben from Apolline Jove, which only hints at the colors inside the box. Here's a rundown of this 3-5 player storytelling game:

Quote:
Each round in Farben, you associate one of your twelve color cards with a word card and start telling a story. After all stories have been told, players tuck their color cards below the word card and set it aside. After ten words have been played, the scoring phase begins. Another player selects one of the visible words for you, and your task is to recall all of the colors played by the other players and yourself without looking. You earn points for correctly naming these colors. This sounds almost impossible at first, but through the stories the colors become easier to remember. Additionally, you score points on the other players' turns when they can remember your color.

You win the game if you can remember best who assigned which color to specific words and if multiple players can remember the colors you assigned to the words.
Board Game: Brikks
Wolfgang Warsch's Brikks is the next title in Schmidt Spiele's "Klein & Fein" line of roll-and-write games, and the short description of this game is tabletop Tetris. The longer description of this game goes like this:

Quote:
To start the game, each player draws a different quadromino at the bottom of their individual game sheet. On a turn, the active player rolls two dice — a colored d6 and a numbered d4 — then optionally rolls both dice again. The two dice determine which specific quadromino — that is, which colored shape and in which orientation — all players must "drop" into their grid. To represent this, you draw an outline of the block at the bottom of your sheet as if you had dropped it in from the top, then X out the spaces covered by the quadromino.

If you cover a circle on the grid that's the same color as the quadromino just placed there, you collect two energy points. By spending one energy point on a turn, you can possibly "rotate" the quadromino to be placed depending on what dice were rolled; by spending five energy points, you can place exactly the quadromino you want, ignoring the result of the dice. As you collect energy, you might cover an X on the energy chart; if you do, you track these Xs on a separate "extra point" bar, with the points escalating for each X you collect. If you complete 2-4 lines through the placement of a single quadromino, you collect an additional 1-4 Xs for this extra point bar.

Each player has three bombs they can spend to blow up a block instead of placing it, but by doing so you give up endgame points.

As soon as you can no longer place a quadromino in your grid, your game is over. Once everyone has filled their grid to the top, tally your points. In addition to the extra points bar and any bombs unused, you score 1-5 points for each horizontal line that contains 8-10 Xs, with these line points doubling, or even quadrupling, as you go higher in the grid. Whoever scores the most points wins!

Brikks also contains rules for a duel mode and a solitaire mode.

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